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  #11  
Old August 4th, 2006, 06:15 PM

harlikwin harlikwin is offline
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Default Re: Adding Body Armour to the Infantry Units

I looked into my Dirtside mod this morning. I found that I was using armored motorbikes for PA. But I tried to run a scenario and i couldn't get it to run for some reason. I do recall the PA working at some point tho.

Did you make the 40k mod? Thats the one I was basing my stuff off of.

I can't imagine a scout helo working well at all.
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  #12  
Old August 4th, 2006, 08:22 PM
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Default Re: Adding Body Armour to the Infantry Units

Yeah the 40K mod was mine. However I need to re-work that quite heavily at some point.

Actualy for Cap troopers the helo works well.
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  #13  
Old August 8th, 2006, 07:55 PM

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Default Re: Adding Body Armour to the Infantry Units

So I'm curious as to the Cap trooper thing, how did you get them to not run away? Just armor them alot?
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  #14  
Old August 11th, 2006, 02:03 PM
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Default Re: Adding Body Armour to the Infantry Units

I can't remember... I think I only gave them a point of damage, assuming that a signle hit would destroy or cripple the trooper.

Tehir small size (2 IIRC) and good all round armour (again i nthe 2-3 range) meant that it was tougth to hit them, and hard to pentrate when you did. once however you did get through the soft squishy human died.
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  #15  
Old September 20th, 2006, 12:06 PM
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Default Re: Adding Body Armour to the Infantry Units

Why not just edit the survivability of the unit in question.
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  #16  
Old September 20th, 2006, 02:53 PM
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Default Re: Adding Body Armour to the Infantry Units

Would work OK - if it happens to be a vehicle class you were editing.

Cheers
Andy
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  #17  
Old October 10th, 2006, 11:36 PM
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Default Re: Adding Body Armour to the Infantry Units

Not necessarily. I edited the survivability rating for a one man infantry unit, with a unit size of 0, from 0 to 1 then 2 then 3. Each time the effects of the hit decreased. We are talking survivaility at 70-90% hit probability. So not just vehicles by the loks of it.
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