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November 8th, 2001, 04:30 PM
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Re: Defender NOT Going First in v1.49 Strategic Combat
How bad is it?
It is that we still have the old "first player goes first", or is it random now, or is it "defender goes first most of the time"?
If it has at least been fixed to "random" then, well, at least it's fair
But if the situation has net been improved at all and it's still "first player goes first", then, uh, I think Shrapnel should wait for the next patch before printing those new CDs...
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November 8th, 2001, 05:38 PM
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Re: Defender NOT Going First in v1.49 Strategic Combat
I wonder if random might actually be better? As you say at least it's fair, and it might help break some of those warp point stalemates and make the early/middle game a little less defence-oriented?
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November 15th, 2001, 05:45 AM
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Re: Defender NOT Going First in v1.49 Strategic Combat
I can confirm this bug.
Sim-move play, New game not upgraded one, I am player 7 of 8, the Darloks are 1st player in movement. They come tru a warp point into my system, my fleet is on the other side. They got first move and first firing of weapons. They had one ship, I had 12.
Damn, I guess this means that PBW game I am the 8th player of 8th means I am toast 
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November 15th, 2001, 10:25 AM
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Lieutenant General
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Re: Defender NOT Going First in v1.49 Strategic Combat
well, it means that you have to defend wormholes from the hostile side rather than the friendly one..
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November 16th, 2001, 02:56 AM
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Re: Defender NOT Going First in v1.49 Strategic Combat
Another confirmation: I'm playing a vs AI game and I always go first in combat because I am player 1, no matter who is defending. The game was started since patching to 1.49.
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
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November 24th, 2001, 11:43 PM
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First Lieutenant
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Re: Defender NOT Going First in v1.49 Strategic Combat
Today I have seen the AI taking the first turn. Definetely (twice). I am player 1, AI is 2 to 10, tactical combat. Both incedents have happened when I attacked AI planets. But I still have not observed this with close WP battles.
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November 25th, 2001, 10:02 PM
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Corporal
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Re: Defender NOT Going First in v1.49 Strategic Combat
So -- does anyone know when we should expect the fix? I think everyone agreed that fixing this is essential for multiplayer (PBW, PBEM, ...)
Beta testers, are you testing the next patch already?
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November 27th, 2001, 12:00 AM
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Re: Defender NOT Going First in v1.49 Strategic Combat
I don't quite understand the problem about who moves first. Certainly it doesn't matter in tactical combat. And in simulations of strategic combat I notice that the distance between the two ships is fairly random and roughly 58-65 spaces. So it doesn't matter here either, statistically speaking. That leaves simultaneous mode. If the initial distance is still random and fairly large as I always assumed it was, then it doesn't matter here either. I notice that SOMETIMES a combat replay of a warp point combat places the ships within shooting distance on first move, but not always. I have never seen this in a normal sector replay. In this special warp case it would matter who shoots first. Agreed. But how often is this the case? And would the simplest solution not be to avoid the fleets being too close, i.e. use large random distances as in turned-based strategic combat and normal sector simultaneous combat? Why are warp battles treated differently from normal sectors anyway? I am probably misunderstanding something, so please explain.
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November 27th, 2001, 12:13 AM
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Re: Defender NOT Going First in v1.49 Strategic Combat
quote: Originally posted by rusty nail:
I don't quite understand the problem about who moves first. Certainly it doesn't matter in tactical combat.
...
I notice that SOMETIMES a combat replay of a warp point combat places the ships within shooting distance on first move, but not always.
Rusty,
in warp point battles, the ships are almost always placed so close that whoever moves first can shoot right away or move and then shoot. This is always true if one fleet has just gone through a warp point.
When two huge fleets meet this way (a major attack force meets the defense), the first fleet to shoot can inflict a lot of damage, leaving the second guy with less guns even before they can do anything about it. The guy with a bigger player number is always at a disadvantage, and since this is a very common situation towards the endgame, naturally it is a concern.
Just to clarify: yes we are talking wormhole battles. They are very common and people always start close to each other without suffucient randomization.
Aub
[ 26 November 2001: Message edited by: Aub ]
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December 16th, 2001, 06:21 AM
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Re: Defender NOT Going First in v1.49 Strategic Combat
I had one !!! The enemy has had the first shot at a WP.
I think there is maybe a problem with the factor for this chance. I guess 0.5 per cent or 5 per cent in maximum than a 50 % chance. 
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