Quote:
MasterChiToes said:
One thing that I hated about SEIV was that stars were created from empty space, and not nebulae... nebulae should come from exploded stars and stars should come from collapsed nebulae...
and what was with only being able to create one star per system?
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Yes, this is one of the areas where realism would not hurt game play. Blowing up stars should always create a nebula. There is no need for the 'special' create nebula device. And when you 'destroy' a black hole it could also leave a nebula, since all the material trapped in that black hole has to go somewhere when it 'collapses'...
A slight adjustment of the mechanics of 'stellar manipulation' would contribute quite a bit to the believability of the game.
The reason for the restriction of one star per system was to keep people from filling a system solid with ringworlds or sphereworlds. While it's not very 'logical' to have an arbitrary limit you need to draw the line somwhere just as a practical matter. I'd actually be in favor of some further 'megascale' technology to make more than one star in a system. There is always room for one more god-like technology.
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