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October 5th, 2006, 09:18 AM
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Second Lieutenant
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Location: Seattle, WA
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Jubilant Galaxy
There they were, twenty five planets, all of them Jubilant! Parades in the streets, lots of "Great day, isn't it?" and a general sense of well being towards their magnanimous leader, me.
I was annoyed.
Why are they ALL happy? Doesn't happiness become meaningless without sorrow?
So I began contemplating a bell curve. What if we could divide the colonies into categories like so:
05% Jubilant
15% Happy
60% Indifferent
15% Unhappy
05% Angry
Then anything I did in the form of treaties, war, technology that improves/impacts morale, etc could affect changes in the curve. Maybe one of my indifferent colonies switches to Unhappy. Or I build something on an Angry world that makes them move up to an Unhappy colony.
Maybe colonizing that world might involve wondering about the general impact of how pleasant/unpleasant it is. Can my race sustain another unpleasant world? Will they just become so miserable they deport?
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October 5th, 2006, 09:33 AM
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Shrapnel Fanatic
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Re: Jubilant Galaxy
Huh, wha?
If you want your populations to be less happy, start abusing them more.
I do think it should be a diminishing returns thing, with going from happy->jubilant being far harder to achieve and maintain than indifferent->happy.
Some system where the further from indifferent the people are, the greater the restoring "force" is.
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October 5th, 2006, 09:47 AM
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Second Lieutenant
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Re: Jubilant Galaxy
Evil is an amusing predicament, isn't it?
To expand and exterminate -- hardly a politically correct agenda. Therefore everyone who buys a 4X game is in some way performing the acts of a villain.
--
Coming to terms with my inner scumbag.
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October 5th, 2006, 10:44 AM
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Corporal
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Re: Jubilant Galaxy
Bell cures are the rules for mediocrity.
Underling, �Sir we have too many Jubilant planets!�
Ruler, �Sigh, We can�t have that glass one! After all happy people just make other people unhappy.�
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October 5th, 2006, 12:05 PM
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General
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Re: Jubilant Galaxy
LOL! Sounds like Atrocities' kind of rule! Or maybe the person who designed the crew quarters components in Adamant 
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