.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 28th, 2006, 09:24 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Firing at maximum range.

One of my allies is trying to fight our common enemy by telling his missile ships to fire at maximum range. He says it works in the simulator but in real combat they move closer and end up getting destroyed by the enemies long range planet weapons. Does anyone know how to make missile ships or other kinds fire only from their maximum range?
Reply With Quote
  #2  
Old June 28th, 2006, 10:04 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Firing at maximum range.

Check strategies, and also ship design. If the ship has a load of missiles and a short-range direct fire weapon as well, it will fire its missiles as soon as it can, then keep closing to get its direct fire weps into range.

Anyone know the difference between "maximum range" and "optimum range"?
Reply With Quote
  #3  
Old June 28th, 2006, 10:31 AM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Firing at maximum range.

Maximum range is the maximum range that you can fire at the enemy. Optimum range is the range where you do the most damage, otherwise known as point blank for most stock weapons. Although, if there's two of them that are the same, it may do the furthest away range. Not sure.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #4  
Old June 28th, 2006, 12:35 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Firing at maximum range.

Maximum range is as close out to range 12 (IIRC) as it can get.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old June 28th, 2006, 02:57 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: Firing at maximum range.

Also make sure you use Max range as a primary stratagy and "Don't get hurt" as a secondary one. Otherwise the ship will not move away once it reaches max range. It will just stay there or wonder around while the other ship closes.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
  #6  
Old June 29th, 2006, 09:01 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Firing at maximum range.

I always set my missileboats, like Parasite says, to "Max range/Don't get hurt". If you have "Max range/Max range", and your weapons are reloading, the max range of all available weapons is essentially 0, therefore it tries to close to range 0 and gets whacked. If your secondary strategy is "Don't get hurt", however, it'll move away from the enemy when reloading. Works like a charm in one-on-one combat with early-game DUC scout ships, as they have the exact same speed. I think it'd work in a one-on-one missile vs missile duel too, provided you used the same missiles on ships with the same speed and you get to fire the first shot. In skirmishes or battles involving multiple ships, I guess the first shot is somewhat less important where missileboats are concerned, provided your high-speed short-range ships take care of the enemy missileboats, while your own missileboats take out the enemy's close-range warships. But then again I guess there's also truth in the old adage of "safety in numbers"; bring a large enough force of close-rangers, and you'll kick some alien excrement valve.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.