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  #61  
Old June 8th, 2006, 06:52 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Intel Masters - Believe it or not, but I've actually been tossing this one around as another possible Master trait.

Time Masters - This would probably be better as simply an addition to the standard Temporal Knowledge rasial trait.

Artifact Masters - Isn't this the Megascale Masters?
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  #62  
Old June 8th, 2006, 07:05 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

For the intel masters, maybe they could get some intel that only normally occurs as events???
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  #63  
Old June 8th, 2006, 09:02 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Artifacts sounds more like wierd stuff to me.
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  #64  
Old June 14th, 2006, 03:11 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

How about this?
Demolition Masters - Race is adept at blowing things up. They get advanced mine hulls (such as Mini Mines which carry only 1 warhead but are available very early on and Space Demolition Packs which can carry lots of warheads), warheads (for ships, fighters, mines, and drones, and of a variety of damage types!), and resource recycler facilities (perhaps a starting 50% scrap rate facility, and mobile scrap yard components when Resource Manipulation is researched?)
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  #65  
Old June 14th, 2006, 03:59 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Ahh! There's another one I already have notes for. Do you guys have the psychic racial trait?

Demolition Masters should get planet and star destroyers faster too. Boom!
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  #66  
Old June 26th, 2006, 07:40 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

How is this mod? It sounds interesting, but I can't play it anyway until I get my computer fixed. But I can sure download it. Maybe I'll d/l it anyway, as soon as I can get a cd formatted.
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  #67  
Old June 26th, 2006, 10:02 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

This mod is one of my favorites. I've played it several times and never had a dull moment. The Masters traits really make it original.
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  #68  
Old June 27th, 2006, 01:28 AM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Well, I think it's pretty cool
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  #69  
Old June 28th, 2006, 08:08 PM
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Default Re: Masters Mod v1.7 ( May the Masters be with you

Can't wait to play it.
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