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June 8th, 2006, 06:52 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Masters Mod v1.7 ( May the Masters be with you
Intel Masters - Believe it or not, but I've actually been tossing this one around as another possible Master trait.
Time Masters - This would probably be better as simply an addition to the standard Temporal Knowledge rasial trait.
Artifact Masters - Isn't this the Megascale Masters?
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June 8th, 2006, 07:05 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Masters Mod v1.7 ( May the Masters be with you
For the intel masters, maybe they could get some intel that only normally occurs as events???
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The Ed draws near! What dost thou deaux?
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June 8th, 2006, 09:02 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
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Re: Masters Mod v1.7 ( May the Masters be with you
Artifacts sounds more like wierd stuff to me.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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June 14th, 2006, 03:11 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Masters Mod v1.7 ( May the Masters be with you
How about this?
Demolition Masters - Race is adept at blowing things up. They get advanced mine hulls (such as Mini Mines which carry only 1 warhead but are available very early on and Space Demolition Packs which can carry lots of warheads), warheads (for ships, fighters, mines, and drones, and of a variety of damage types!), and resource recycler facilities (perhaps a starting 50% scrap rate facility, and mobile scrap yard components when Resource Manipulation is researched?)
__________________
The Ed draws near! What dost thou deaux?
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June 14th, 2006, 03:59 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: Masters Mod v1.7 ( May the Masters be with you
Ahh! There's another one I already have notes for. Do you guys have the psychic racial trait?
Demolition Masters should get planet and star destroyers faster too. Boom!
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June 26th, 2006, 07:40 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Masters Mod v1.7 ( May the Masters be with you
How is this mod? It sounds interesting, but I can't play it anyway until I get my computer fixed. But I can sure download it. Maybe I'll d/l it anyway, as soon as I can get a cd formatted.
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June 26th, 2006, 10:02 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: Masters Mod v1.7 ( May the Masters be with you
This mod is one of my favorites. I've played it several times and never had a dull moment. The Masters traits really make it original.
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June 27th, 2006, 01:28 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: Masters Mod v1.7 ( May the Masters be with you
Well, I think it's pretty cool
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June 28th, 2006, 08:08 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Masters Mod v1.7 ( May the Masters be with you
Can't wait to play it.
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