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June 21st, 2006, 11:51 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
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Re: Another AI Question..
Actually I think I've figured out most of what I need, I just needed to read through the AI posts a couple of times for it to start sinking in. Setting up the research AI is going to be a pain in the neck though, since I want each neutral to be somewhat different from the others.
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June 21st, 2006, 11:54 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Another AI Question..
I think your efforts would be better spent on making regular AIs since most people would prefer to have good regular AIs than more neutrals.
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June 22nd, 2006, 12:15 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
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Re: Another AI Question..
You're probably right, I'm mostly just doing this for myself though, plus, this might be good practice in case I decide to try making my own race later. I already have a good appreciation for just how hard a good research AI file can be.
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June 22nd, 2006, 12:20 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Another AI Question..
One way to make a decent AI research file is to play a game yourself and write down the order that you do your research.
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June 22nd, 2006, 12:38 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
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Re: Another AI Question..
True, but I don't want the neutrals to all do their research the same way. Plus I'm trying to optimize the way they research. Also, I usually start with 3 planets, because of that I almost never research DUC. The neutrals, who only ever start with 1 planet, research 3 times slower than me, so I have to plan their research to take that into account, also, I want to make them different, have them prefer different weapons, etc.
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June 22nd, 2006, 07:41 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
Thanks: 0
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Re: Another AI Question..
A good way to enhance the neutrals is to give them a special racial technology with improved facilities (they can only colonies the few planets in their system), a colony module for all planet types, a special atmosphere converter ......
The best is that they have all this technology even in a low tech start game from the beginning.
Eventually you will still overpower any neutral empire but in the beginning it might be quite difficult.
And one more important point: make them refuse any treaty.
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June 22nd, 2006, 03:03 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Another AI Question..
There is a neutral AI mod made a year or two ago... as I recall, it added some primitive tech levels for them and gave each one something primitive but unique and therefore worth capturing rather than glassing.
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