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  #11  
Old May 30th, 2006, 11:36 AM
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Mobhack Mobhack is online now
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Default Re: Two bugs?

Looks fixed.

Infanrty units in the air with parachutes, and with several paratroopers so you got near blast damage, routine was getting confused and treating the splash hits as on AFV (hence the "REAR HIT on Scout team with kar98 using HE ammo*" style messages. If destroyed, they had an AFV type fire and the icon was messed up on destruction, sometimes.

Now fixed - paratroopers are treated as soft targets when in the air and hit by near blast damage.

Andy
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  #12  
Old May 30th, 2006, 01:31 PM

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Default Re: Two bugs?

great!
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  #13  
Old May 30th, 2006, 02:27 PM
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Default Re: Two bugs?

Quote:
Zocktan said:
here is a save with the artillery issue.
this prob is in every game i play.

OK......... YOu've found a minor bug. The guns, when out of ammo and you shift fire will show the HE ammo button lit up but NO actual rounds are fired. That's why I asked you earlier.....

Quote:
DRG said:
So you are saying the guns are showing zero ammo but they will still fire and you still see impacts when they do??

I tested this over three turns and no rounds were actually fired. The 10cm mortars ( units M2 and N0 ) and the NW ( units AB1 and AB2 ) will both show you the "bombard" button when you shift fire but they don't actually fire any rounds. The only reason they are still showing up in the arty menu is becasue they still have smoke ammo left to fire.

When you shift fire and have no really ammo left the "bombard" button should NOT re-appear. ...that's the "bug". It should not be doing that. I was under the impression that it was creating ammo when none was left and THAT would have been a serious problem.

I'll talk with Andy and see if we can get the smoke button to light up when there is no HE ammo left when you shift fire or ensure that the HE bombard button doesn't re-appear

Don
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