Re: Emergency Propulsion in simultaneous turn games
Yes:
The way to use Emergency Propulsion in Simultaneous Movement games is opposite from the way to use it in Turn-Based games.
With Turn-Based movement, a ship uses its normal movement points, and then uses Emergency Propulsion to get more movement points, and then moves again.
With Simultaneous movement, a ship should use emergency propulsion at the point during the turn that it wants to experience a jump to maximum speed (one sector per day of the month). Used at the beginning of the turn, the ship will travel at one sector per day even on days it would not normally move due to its basic speed, until it has used all of its emergency propulsion points. As long as there is enough time before the end of the turn to use all of its emergency propulsion, it will be able to move sectors equal to the sum of its normal speed and its extra sectors from emergency propulsion.
PvK
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