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  #11  
Old May 6th, 2006, 03:35 PM
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Default Re: OT - Doom 3: am I missing something?

http://doom3.filefront.com/file/Bat_...ashLight;30301
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  #12  
Old May 6th, 2006, 06:53 PM
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Default Re: OT - Doom 3: am I missing something?

Fixing the flashlight problem won't fix the having-to-interact-with-NPCs problem.

I bought Doom 3 expecting it to be more of Doom 2, only with bigger explosions, scarier monsters and cooler guns.

I expected to be deposited into a level where I'd have to start shooting right away.

I don't care that they made the game the way they made it, but they should NOT have called it Doom 3.

As far as the flashlight thing is concerned, I wonder if anybody bothered to playtest the game. That's a design flaw so glaringly obvious...how could somebody at the company NOT see it???
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  #13  
Old May 8th, 2006, 09:42 AM
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Default Re: OT - Doom 3: am I missing something?

Not worth starting a new thread, but if anyone is interested what the Death Star would look like, hovering above Cyrodiil...

Death Star in Oblivion
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