Quote:
Imperator Fyron said:Damn, looks like I forget the "semi-annual" part of the title!
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Wouldn't that be bi-annual?
Okay, here is a little more detail on the personality numbers:
As said yesterday in IRC, these numbers have no in-game effect and are used only at game start to get the distribution of random empires.
They are linked to this these lines in the /data/settings.txt file:
Code:
Random Player Personality Groups := 4
Random Player Personality Group 1 Percent := 30
Random Player Personality Group 2 Percent := 30
Random Player Personality Group 3 Percent := 30
Random Player Personality Group 4 Percent := 10
So, how can a modder use this?
Well, stock SE4 uses this to get a decent mix of AI races who are friendly and not-so-friendly (that's probably where the confusion comes from regarding the race demeanor). All races with similar behavior use the same personality number.
DevnullMod Gold uses this to make a random selection of the Monster race highly unlikely. They have a personality number of -1.
And from top of my head, here is another idea how personality numbers could be used:
Put all the races that have the same howeworld type and/or atmosphere in one group. That way you could improve the selection of races with differrent colonies and breathers. And don't end up with another game of 'yawn, everyone is Rock/Oxygen'.