.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old February 27th, 2004, 07:46 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: AI Modding 101?

Hmm... See, this is why you should write an AI Modding 101 Rollo.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #32  
Old February 27th, 2004, 08:58 AM

hicksz hicksz is offline
Private
 
Join Date: Feb 2004
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
hicksz is on a distinguished road
Default Re: AI Modding 101?

[quote]Originally posted by Rollo:
quote:
Originally posted by Imperator Fyron:
Quote:
On another note, I have a question. Why do we have a Max Size Tonnage in the AI_Settings.txt for up to three turns?
Quote:
Those settings are used for Low Tech Start, Med Tech Start and High Tech Start, respectively. I believe start 1 is low tech.
nope, that is not correct. These settings are used to restrict the maximum design size for a number of turns. Here is an example:

Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0

That means the AI will not make designs bigger than 510kt for the first 20 turns. And no designs bigger than 610 for the first 40 turns.

Note that these settings don't really come into play unless you use a full-tech start or increase the hull sizes in your mod.

Thanks Rollo for responding to my question. Imperator Fyron, it sure look like the tech level was having an effect. I must have been hitting the right combination. Thanks again for helping.
Reply With Quote
  #33  
Old March 4th, 2004, 04:27 AM

hicksz hicksz is offline
Private
 
Join Date: Feb 2004
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
hicksz is on a distinguished road
Default Re: AI Modding 101?

Imperator Fyon,

I was able to get a hold of Atraikius and he said it was okay to put the AI_DesignCreation_CheatSheet on your website.

Plus he welcomes you to also add the "Generic AI Excel Spreadsheet" too. All he wants is and I Quote: "state that it was from me, and that I would like to know of any of the errors (with the Generic AI Excel Spreadsheet) so I can get them fixed (I know there are several that will come up when starting a new game, but haven't gotten around to fixing finding and fixing them yet)"

He said that he had started working on more of the AI files but had decided to include them into an excel sheet that will actually create a full set of basic AI files for you. He just hasn't had the time to clean up the bugs.

Here is your original link to the files for your convience Imperator Fyon. Thanks again for your help and support.

Quote:
Originally posted by Imperator Fyron:
These might be of some use:

AI Cheat Sheet

Generic AI Excel Spreadsheet

*sigh* where did all of these people go?
Reply With Quote
  #34  
Old March 18th, 2006, 01:29 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: AI Modding 101?

Rise, thread. RISE from the grave.

What? no more questions in over two years?! =)
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #35  
Old March 18th, 2006, 04:57 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: AI Modding 101?

/me whacks off the threads head and stabs a stake in it's heart.

* Bored.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.