.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 13th, 2006, 10:06 PM

Thexder Thexder is offline
Private
 
Join Date: Jun 2005
Location: Toronto (until may - then Helsinki, Finland)
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Thexder is on a distinguished road
Default Artillery, paras, fighters not shown in replay

I encountered a bug while playing and PBEM game. During my opponents turn I attacked him with artillery and Hornets and he sent landed some paratroops on my side. However none of this was shown in my replay. This was especially harmfull because of the paras because I didn't know where they were and how many of the transport planes were shot down etc.

My opponent said that he didn't have fast artillery switched on and added that something like this had happened to him before. Is this a common problem? Anyway, it's a serious bug that should be dealt with.

Cheers,
Jukka
__________________
Please visit my Steel Panthers-pages at http://koti.mbnet.fi/thexder/Steel/steelpanthers.html
Reply With Quote
  #2  
Old March 13th, 2006, 10:17 PM

Pepper Pepper is offline
Corporal
 
Join Date: Jun 2005
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
Pepper is on a distinguished road
Default Re: Artillery, paras, fighters not shown in replay

There is a Fast Arty bug that has been brought to the devs attention.

Perhaps in next patch?
Reply With Quote
  #3  
Old March 14th, 2006, 04:17 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Artillery, paras, fighters not shown in replay

was this turn 0 bombardment? - if so, the first player's replay is lost due to turn 0 being "2 turns at once", and player 2's artillery events for turn 0 then overwrite the replay buffer thus losing player 1's turn 0 arty events.

That is non-fixable in the game engine.

Cheers
Andy
Reply With Quote
  #4  
Old March 14th, 2006, 01:26 PM

Thexder Thexder is offline
Private
 
Join Date: Jun 2005
Location: Toronto (until may - then Helsinki, Finland)
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Thexder is on a distinguished road
Default Re: Artillery, paras, fighters not shown in replay

Quote:
Mobhack said:
was this turn 0 bombardment? - if so, the first player's replay is lost due to turn 0 being "2 turns at once", and player 2's artillery events for turn 0 then overwrite the replay buffer thus losing player 1's turn 0 arty events.

That is non-fixable in the game engine.

Cheers
Andy
Hi,
The turn was 11. and fast artillery was of for both players. Maybe the reason for the bug was that there were three "different elements" in play - artillery, paratroopers as well as fighters. That might have overloaded the system somehow. This probably sounds ridiculous, but that's my best guess - don't know anything about game mechanics
__________________
Please visit my Steel Panthers-pages at http://koti.mbnet.fi/thexder/Steel/steelpanthers.html
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.