.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Land of Legends

Reply
 
Thread Tools Display Modes
  #1  
Old March 7th, 2006, 02:04 AM

dwargon dwargon is offline
Private
 
Join Date: Mar 2006
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
dwargon is on a distinguished road
Default Frustration mounting :) Land\'s End.

Have really enjoyed the game, mostly play skirmishes against the AI for some coffee break fun at work.

That said, Land's End is really getting my goat.

I get precisely nowhere.

If anyone could PM me with a first few turns suggestion, I'd really appreciate it.

Most of the other 'hard' maps, I figured out in a few tries. Land's End however has me quite stumped -- and fairly irritated

Thanks!
Reply With Quote
  #2  
Old March 7th, 2006, 04:31 AM

Sammas Sammas is offline
Corporal
 
Join Date: Aug 2005
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Sammas is on a distinguished road
Default Re: Frustration mounting :) Land\'s End.

I started with a Hag, and then produced lepers for a while. General strategy is to initially focus on getting as many towns on your side as possible, then blockading the entrance before storming evil's base. You can let Evil run around - he can't do too much damage unless he jumps on your capital. Just hire a cheap unit on vulnerable cities to delay him.
Reply With Quote
  #3  
Old March 8th, 2006, 04:17 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Frustration mounting :) Land\'s End.

Yeah, basically Evil spends the first few turns converting cities inside the locked area - let him, and buy a few hags for quick conversion. Then he'll move west - don't concentrate on him, simply delay him by buying a cheap unit on cities he could move to.

Troubles can start when he gets Missionaries - if he starts healing units Evil converts, you could get swarmed. Kill the Missionaries when they move out, and you should be able to push Evil back.

When things start getting ugly, Apprentices in the mountains are great - Evil cannot kill them in one go, so another Apprentice can heal them. Same goes for Sorceresses with any kind of cover. I wouldn't make too many Hags after the initial rush, as they're a bit fragile.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.