.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2001, 04:09 AM

Shyrka Shyrka is offline
Corporal
 
Join Date: Oct 2001
Location: La Coru�a, Spain
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
Shyrka is on a distinguished road
Default A question about sensors

Hello

Someone knows the difference between Hyper Optics/Gravitic/Psychic/Temporal etc. sensors? Can any of them detect things that the others don't? Or (At the same level) are all equivalent?

Thanks
__________________
So it shall be written...
So it shall be done...
--------------------
Reply With Quote
  #2  
Old November 1st, 2001, 04:36 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: A question about sensors

in the standard game, no they are all the same. in all the mods i have seen, no, they are all the same, EXCEPT IN THE TECHMOD, WHICH GIVES THEM EACH UNIQUE ADVANTAGES. the only differene is the cost to research, and the other technologies you might get on your way to researching them.

they have the potential to be different though, AS ILLUSTRATED BY THE TECHMOD, IN ALL ITS GLORY, WHICH YOU SHOULD GO DOWNLOAD IF YOU HAVE NOT ALREADY. and in the PCMod, when it is done, they will be different and be able to detect different types of cloaking.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

edit: CAPS, with thanks to Phoenix-D, who pointed out my oversight.

[This message has been edited by Puke (edited 01 November 2001).]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old November 1st, 2001, 05:19 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: A question about sensors

"they have the potential to be different though"

Example: TechMod

I didn't go into huge depth with it, but I did make changes so the sensors are different. Gravitronic is best but most expensive and weak vs fighters; passive is good vs. fighters and cheap but weak vs. everything else; active and the racial techs are between the two extremes.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #4  
Old November 1st, 2001, 06:21 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: A question about sensors

quote:
Originally posted by Phoenix-D:
"they have the potential to be different though"

Example: TechMod




I stand corrected, checking the Beta 2 Version that i have, it does indeed have different levels for different types of sensors, some better at detecting mines or fighters, which have varying levels of stealth. for some reason i thought techmod just expanded it to 10 levels of sensors / cloaking instead of 5. maybe that was another mod i was thinking of.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old November 1st, 2001, 07:50 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: A question about sensors

I though of doing that a few times but never got around to it. It certainly makes better use of all those different scanning abilities - I think I might end up doing something like one day...

------------------
Captain Kwok = Captain Spoogy

"Reality is a nice place to visit, but I wouldn't want to live there..."
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #6  
Old November 1st, 2001, 12:50 PM

Shyrka Shyrka is offline
Corporal
 
Join Date: Oct 2001
Location: La Coru�a, Spain
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
Shyrka is on a distinguished road
Default Re: A question about sensors

Thank you very much for all the answers!

quote:
Originally posted by Puke:
...they have the potential to be different though, AS ILLUSTRATED BY THE TECHMOD, IN ALL ITS GLORY, WHICH YOU SHOULD GO DOWNLOAD IF YOU HAVE NOT ALREADY...



I'm only a beginner, so i don't know that mod. Where can i get it?
__________________
So it shall be written...
So it shall be done...
--------------------
Reply With Quote
  #7  
Old November 2nd, 2001, 02:41 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: A question about sensors

either in the mods section of this forum, or i think there is a copy in the file library on the PBW server.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #8  
Old November 2nd, 2001, 03:02 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: A question about sensors

lol puke

Now, if I could just unbreak the AI, and maybe shuffle a little classwork off into the void while I'm at it..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.