.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old October 28th, 2001, 03:49 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Transporting Bases

quote:
The final result is a ship/base fleet with 2MP available, for one turn only.
That would be because the fleet is specially created when you "use component" -> tractor beam. It would be artificially set to 2/0 movement at that time.
On the next turn, the regular movement refill code would give the fleet 0/0 movement.

Kinda simple and Hacky. You'd have to break the fleet and then re-use your tractor beam the next turn.

I think that moving bases is worth a little MicroManagement.
Reply With Quote
  #12  
Old October 28th, 2001, 09:16 AM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Transporting Bases

I've never tried it, but I believe you can put an emergency populsion pod on your base and move it a few sectors each turn. Just pair it up with a space yard ship so the pod gets repaired each turn.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #13  
Old October 28th, 2001, 09:22 AM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Transporting Bases

I actually mentioned this to MM before but I don't understand why you still can't use components in a fleet... that makes the pod useless if you want a fleet of ships to make a quick get-away with it, at least without breaking up your legendary fleet!
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #14  
Old October 28th, 2001, 05:16 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Transporting Bases

I thought that base-movement bug was fixed.

As for fleets, take half the ships out, use their pods, then put 'em back in.
Take the other half out, use their pods, and put em back in.

The fleet should now move at Emergency speed.
Reply With Quote
  #15  
Old October 29th, 2001, 07:20 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Transporting Bases

Or if you currently want mobile bases, until this is resolved, build and use baseships outfitted with componets for base, then move them to whatever location you want them. They are expensive to maintain, but you can always mothball them until you need them.

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #16  
Old October 29th, 2001, 08:18 PM

gigablaze gigablaze is offline
Private
 
Join Date: Oct 2001
Location: memphis,tn,USA
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
gigablaze is on a distinguished road
Default Re: Transporting Bases

<b>Yes, the ability to tow another ship/base has been requested many times. I've also
requested 'docking bays' to let a ship be hidden inside a base. No response from MM so
far. All I can say is, keep requesting. When the interest reaches a certain level he'll
decide it's worth implementing.</b><hr><br><br>
You could make big fighter 100 - 1000 and then make a Comp Mount that incease the weapons by like 5-10 and range by 2-3.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.