Re: Battlestar Galactica 2.0
The flame jets of the Cylons missiles seem to be about three times longer than the orange rounds, just to note it.
Go to 22:49, you can see the shots firing from the main guns, then the camera pans to the Basestar. If you look very carefuly, you can track a shot from the left side of the ship as the camera pans to the right. Some of the shots apear to be made of two glows, then can switch to one. I think I've figured it out, the large guns fire unguided rockets. It explains the balistic paths, it explains the smoke trails, it explains the occasional double glow. The reason they would want unguided rockets and to fire them from guns is simple, the guns give them some near instant acceleration so their flight time is shorter, the rounds actualy gain speed during longer range attack which increases their effective range, cylons can't jam a mindless rocket.
[EDIT] Or the rounds are just smoking hot when fired or are burning some sort of tracer meterial, which may be a better explanation in some ways, as it explains why the big rounds, point defense rounds, and fighter rounds all glow.[/EDIT]
The Cylons use guided missiles because they can, the Colonials probably have nothing that can jam Cylon systems. They use guided missiles because they have to in order to get through the point defense guns and the guns can't be jammed because they're human operated.
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