Re: The Greco-Turkish War
I actually didn't notice any command problems. Dosen't matter, though, because I never pay attention to unit integrity and always intermingle my units out across the map. Not realistic at all, but it dosen't seem to make a difference except when you're really getting surpressed (the HQ helps a lot for rallying).
I don't see anything unrealistic about helo-to-helo combat. It's doctrinally incorrect, but that dosen't mean that a military commander on the scene is going to avoid telling his helos to shoot at the enemy just because "that's not the way we do things around here".
I'm currently working on the second mission. It's over 40 turns, so it should take a while, but a like the idea that it has almost a storyline in that you have several smaller battles taking place on a huge map, all of them dependent on each other.
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