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December 27th, 2005, 07:27 PM
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Private
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Simulator Formations?
Is there any way to define the fleet formations in the simulator, other than through some hackery / modding? I ask because the default formations are really quite bad and take a lot of the fun out of the battles, esp. the larger battles. For example, if you run a full complement off Kawangi against a full complement (meaning 16 of each ship) of Tchorak, the Tchorak win with more than a third of their fleet intact. But if you add a second Kawangi fleet and put just one ship in it, it creates different formations and the Kawangi come out only losing a handful of ships.
This problem doesn't just occur with huge battles -- when facing multiple enemies that include fighters, it's hard to position your own fleet in a defense posture before the battle heats up.
Anyway, seems like this would be a nice feature, and I can't find it anywhere.
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December 27th, 2005, 10:46 PM
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Corporal
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Re: Simulator Formations?
I'd also like to see this.
And further into the future, I'd like to see the ability to set up a simulator battle, set all the formations, save the configuration to a file, and email it to other people to load and try out.
This way people could create and share combat challenges
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December 28th, 2005, 07:03 PM
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Lieutenant General
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Re: Simulator Formations?
speaking of simulator formations, i ran into a problem with the squidies in the simulator, once. I forget who I had them fighting, but i'll try to recreate it.
Basically, they took their normal 'circle' formation, but none of them moved. a single AI ship (kwangi, probably. I think i was facing a bunch of ships against one in an AI duel) then went through them one by one, picking them off.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 28th, 2005, 07:44 PM
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Corporal
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Re: Simulator Formations?
Quote:
Puke said:
speaking of simulator formations, i ran into a problem with the squidies in the simulator, once. I forget who I had them fighting, but i'll try to recreate it.
Basically, they took their normal 'circle' formation, but none of them moved. a single AI ship (kwangi, probably. I think i was facing a bunch of ships against one in an AI duel) then went through them one by one, picking them off.
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I've had this happen once, as well. And I also believe the sim would be much more fun if you could set formations or at least the enemies would use their in-game formation, too.
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December 28th, 2005, 10:16 PM
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Corporal
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Re: Simulator Formations?
And not to mention setting the load-out for your ships, of course
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December 28th, 2005, 11:00 PM
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Private
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Re: Simulator Formations?
Quote:
Puke said:
speaking of simulator formations, i ran into a problem with the squidies in the simulator, once. I forget who I had them fighting, but i'll try to recreate it.
Basically, they took their normal 'circle' formation, but none of them moved. a single AI ship (kwangi, probably. I think i was facing a bunch of ships against one in an AI duel) then went through them one by one, picking them off.
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Friendly ships just sit around not doing anything... were you pitting two fleets against each other while watching as a Deep Hunter maybe?
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December 29th, 2005, 03:43 AM
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Sergeant
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Re: Simulator Formations?
Correct, if you make a fleet of the same race as the player, you can (and have to) control its ships.
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December 29th, 2005, 07:39 AM
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Lieutenant General
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Re: Simulator Formations?
ah ha! i think that was exactly it. maybe theres a way to run the simulator without a player race being inculded? or maybe in a patch?
or maybe the answer is to mod in an additional race with a cloaked ship, so you can watch without compramising the squidies.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 30th, 2005, 04:32 AM
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Private
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Re: Simulator Formations?
Just play a zorg fighter instead and telport right into the middle immediatly. You can still watch after you die.
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