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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #11  
Old December 12th, 2005, 08:23 PM

Turin Turin is offline
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Default Re: Giving magic items

It�s possible. Here is a small mod that allows the pythium theurg to change shape into the troll moose kight with 0 misc slots( he isn�t used in the game afaik). Simply exchange the theurg to whatever monster you want holding the items. All cursed items nicely go into the lab(not sure if one needs to be present at the site, but shouldn�t matter anyway.)

I guess optimally you�d want to use completely new units using the #newmonster command, but then you�d have to attach unit sprites to the mod and it would be more of a hassle.

--------------------------------------------------------------
#modname "noslots"
#version 1.0
#domversion 2.16

#end

#selectmonster 42
#itemslots 32006
#shapechange 1086
#end

#selectmonster 1086
#itemslots 1
#shapechange 42
#descr "I�m just a stupid mule, what do you want from me? "
#end
-----------------------------------------------------
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  #12  
Old December 13th, 2005, 12:32 AM

Ironhawk Ironhawk is offline
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Default Re: Giving magic items

Sweet, thanks Turin!
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  #13  
Old December 13th, 2005, 01:53 AM

Ironhawk Ironhawk is offline
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Default Re: Giving magic items

Excellent! Works like a charm. Thanks much for the help, guys. I'll be putting together a post for the game tonight!
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