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  #21  
Old November 18th, 2005, 08:03 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

Quote:
Captain Kwok said:
Is it possible to display the graph with a thin line between each "hit column"? I think it can help indentifying which hit # did what.
Updated.
It does look quite nice with the borders.

The nearest-pixel rounding on the bar chart does tend to be more noticable with the borders, but overall I like it much better.
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  #22  
Old November 18th, 2005, 08:08 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

Just give it another whirl, looks good, but I still won't forgive you for making me consider re-evaluating my mod data.
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  #23  
Old November 18th, 2005, 11:06 PM
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Default Re: New Tool: Leaky Shields/Armor simulator.

The major thing to take note of is the fact that survivability goes through the roof as soon as both SGFD and hitpoints per armor component are slightly greater than the weapon damage.

Also, mixing weapons does tend to decrease the survivability, since it breaks up the partial damage + SGFD cycle.
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