Re: Supplemental patch ver2.5
Gentlemen
The v2.5 Supplement has been build and is undergoing it's final tests. This will be the last patch we issue for MBT until after WinSPWW2 is released so we are checking it over carefully. I will keep you informed as to it's status. Here is the final features list
Don
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WinSPMBT supplementary v2.5 patch
The following bugs and changes have been made to the code
1] A bug existed whereby secondary explosions from ammo dump explosions
caused crashes . Fixed
2] A bug existed that prevented AI defendered from staying in place to
defend - Fixed
3] A bug existed that prevented keyboard scrolling in the game map editor -
Fixed
4} A bug existed the prevented roads from showing up on some terrains in the
mini map- Fixed
5] A bug existed that sometimes had the AI's units facing away from enemy
units - Fixed
6] AI units will now look around their position for enemy units just the
same as a human player would.
7]The code to move units from hex to hex will now ensure that turrets point
in the direction of travel, and not some random last direction. NB - units with
a target that have a stabiliser fitted, will track the current target as long as they
have LOS to it.
8) In arid terrain, vehicles with desert camo will use these instead of the regular temperate scheme.
As well there are:
- 15 new scenarios by Ulf Lundstr�m and Bill Wilder
- 11 new Vehicle Icons
- 46 new or revised photos
- 47 Revised OOB's
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