.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 3rd, 2005, 01:14 PM

regret regret is offline
Private
 
Join Date: Oct 2005
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
regret is on a distinguished road
Default Acro- Golden Era

Since I got so much uber tips from my Ermor post. Was wondering if I could get some tips on Acro- Golden Era now.
Been using them in a Chariot heavy army with little range troops and units of Wing Riders as raiding or quick support.
Seems to work ok, losses are quite bearable although i tried a Water 9 for Bless pretender for that. Wondering if you guys have any tips for me

Thanks in advance
Reply With Quote
  #2  
Old October 3rd, 2005, 01:25 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Acro- Golden Era

In the base game, GE Arco's only real strengths are it's philosophers and engineers. For troops, a slow trickle of myrmidons is usually used, if you get a second fort perhaps independent heavy infantry. The wind riders are cool, but a little to expensive to be really cost effective. One good plan is to rely on mystics etheralizing your precious few troops.

Also, if you are facing another player early, research some evocation to give your mystics a little offensive punch.
Reply With Quote
  #3  
Old October 3rd, 2005, 01:34 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Acro- Golden Era

or try sceptics en mass in enemys dominion
Reply With Quote
  #4  
Old October 3rd, 2005, 01:40 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Acro- Golden Era

Arco GE is all about the magic. Your troops are pretty bad overall so you will need to get your magic going quickly. Take a magic scale and use your awesome Philosophers to get your research rocking. Once youve got some wind under your wings you should be able to rely on your Mystics and summoned creatures to do all of your heavy-lifting in battle.

One additional note, Aku and I were discussing the strategy of using Skeptics as Dominion-killers and agreed that it had merit. As it turns out, another player actually used it on him reportedly taking provinces from dom10 to dom0 in one turn with no loses to Skeptics!! Even through heavy patrols! So apparently that tactic is viable too, tho it is not something you will want to use until later since you must sacrifice Philosopher production to make Skeptics (they are cap-only, right?)
Reply With Quote
  #5  
Old October 3rd, 2005, 01:43 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Acro- Golden Era

best is to give the sceptics winged shoes and fly around dominion killing
Reply With Quote
  #6  
Old October 3rd, 2005, 03:05 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Acro- Golden Era

I think one additional point that needs to be brought up is the Skeptic Prophet. This is probably your best choice for a Prophet (unless you have a high-Earth pretender and get Orokestes), and this guy is very good at destroying enemy dominion. He has the following points:

1) Inherent Dominion reduction (Skeptic effect)
2) Automatic Preaching (Prophet effect)
3) Able to Preach (Prophet makes him level-3 Holy Priest)

I'll also note that it's not hard for Golden Era Arco to make Stone Idols, which would improve this strategy even more.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #7  
Old October 4th, 2005, 06:45 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
Sergeant
 
Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
GriffinOfBuerrig is on a distinguished road
Default Re: Acro- Golden Era

Are the sceptics automatic killing dominon, or do they have to stay or "preach" - never used them before ?
__________________
King of the Hill(emor) 22. June 2005
Paradise Lost(emor) 27. August 2005
http://www.nightmare-industry.de
Reply With Quote
  #8  
Old October 4th, 2005, 07:41 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Acro- Golden Era

Automatic. And they also "work" on your own dominion, so you'll propably want them to get to the enemy fast.
Reply With Quote
  #9  
Old October 4th, 2005, 01:38 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Acro- Golden Era

Quote:
Endoperez said:
Automatic. And they also "work" on your own dominion, so you'll propably want them to get to the enemy fast.
Which IMO is the biggest problem with GE Arco on anything but smaller maps. Sceptics are capitol only, so it can take ages to get them to enemy territory - about the only feasable way to do it is to give each one a pair of flying boots, which imo is a waste of air gems. (Since each needs the flying boots, and unless you can generate scouts near the enemy to sneak in for you to transfer the boots back home, each set of boots is wasted / lost.)

In addition : the philosophers are perhaps GE Arco's other really big strength. But - also capitol only, so you have to choose between philosophers and sceptics. Worse, Icarid Champions and Wind Lords are also capitol only.

And then to make it worse, you probably want / need mystics and priestesses in fair quantities as well -- better build another fortification quick, or they're cutting into your production of the capitol only commanders as well.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #10  
Old October 4th, 2005, 02:09 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Acro- Golden Era

Yes, one of the biggest challenges of GE Arco is 'managing' the many different capital-only commanders you basically need.

Perhaps GE Arco could be given a national 'commander gate' spell? As in, one commander casts a spell, and a different commander is teleported to a target province? That would at least solve the 'time problem' with Skeptics.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.