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September 18th, 2005, 05:09 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
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Designing questions
Gentlemen,
I have two questions related to scenario design.
1. Can I toggle the fortified state of ONE hex on and off? After pressing the entrech all units button, I wish to cancel this feature in a few hexes.
2. Can I modify the retreat direction of the two sides?
In SPWaW both functions work nicely.
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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September 18th, 2005, 09:07 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: Designing questions
Quote:
Artur said:
Gentlemen,
I have two questions related to scenario design.
1. Can I toggle the fortified state of ONE hex on and off? After pressing the entrech all units button, I wish to cancel this feature in a few hexes.
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********* Edit the terrain under the unit with the base terrain for that map for that elevation and the entrenchment in that hex will removed.
Quote:
Artur said:
2. Can I modify the retreat direction of the two sides?
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********* Swap the sides after purchasing and deploying and the units will run to the opposite-from-normal map edge when retreating
Don
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September 19th, 2005, 06:15 AM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Designing questions
How can I swap sides?
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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September 19th, 2005, 08:40 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: Designing questions
Quote:
Artur said:How can I swap sides?
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In the main scenario editing screen, quite in the center, under the "map sides" press the "locked" button (should turn to "free") then click on the "swap" button besides it.
The side of both players ("left" or "right") shows up over their respective country names and flags in the top-right corner.
I'm telling you this without any game evidence, so I may be wrong on the exact function names, but that's the principle of it.
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September 19th, 2005, 10:02 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: Designing questions
In the lower left corner of the editor screen you'll see "Map sides" and two buttons. When you first enter the screen they say "FREE" and "SWAP". If you press Swap after deployment the retreat directions will reverse.( but the unit facings stay the way you had them ) If you press it before deployment the two opponents will change maps sides and facings and the retreat direction will be "normal" ( i.e. a player deploying on the right will retreat towards the right map edge and face towards the left map edge
Don
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September 19th, 2005, 12:04 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Designing questions
Thanks gents, will try them when I ghet home .
Artur.
PS: how many days are left till the patch comes out???
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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September 19th, 2005, 12:05 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Designing questions
Another question:
I noticed tyhat on desrt maps there is no smoke generated after the moving MBTs. is that correct? why?
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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September 19th, 2005, 12:42 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
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Re: Designing questions
Should be, f.e. try the tutorial scenario, last time I tested it there were dust trails all over.
They will appear provided the visibility is high enough (40 IIRC, maybe 50) AND if your vehicles are going fast enough.
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