Re: Number or \"guns\" on air units
It's all a matter of class IMHO.... if we use weapons classes that are used to simulate the effectiveness of short range weapons such as flamethrowers which in reality can cook the inhabitants of a bunker then we can't really complain when using them for ranged weapons creates super weapons.
Maybe using a high HEK secondary infantry or team class weapon would be more realistic, as the high HEK would set fire to the hex. Only the blast graphics would be wrong...
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