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  #11  
Old September 19th, 2001, 12:28 PM
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Rollo Rollo is offline
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Default Re: Improtant fixes

askan,
I like your idea. Right now it could probably be modded in some way to get close (but not quite) what you want.

1. Make the starting Colo Tech a racial trait (don't forget to take one).
2. Normal Colo Tech can still be researched. In order not to get it too easily by ruins, it could be "hidden" further down the tech tree. Either by adding lots of levels of Colo Tech (1-9 gives you nothing, but 10 will finally give you the component) or by adding lots of requirements for it (Construction, Physics, Chemisty, Planet Engineering, add a few levels like Geology, Meteorology, Oceanography (Hmm, how come water planets are not in the game?), you get the idea). If you find this tech in ruins it will help you, but doesn't give you the component right away.

Of course, this Colo Tech gained by research could still be traded, but I guess this would be okay.

Another easy solution : Turn off ruins and trading altogether .

Just an idea (and not fully thought out),

Rollo
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  #12  
Old September 19th, 2001, 02:58 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Improtant fixes

quote:
I would like to see MultiPlayer play on a LAN added. ... This works on direct LANs and even dial up LANs.

Try -<My LAN Helper>-
(Info Thread)
Anywhere you can map a drive letter to, you can wait for turnfiles from. Whenever a new .GAM file appears, the LANHelper offers to load it.

Right now, it works well, but SE4 has a bug when loading sequential games from the command prompt (you have to re-load the savegame once SE4 launches, or all your ships have zero movement).

I could probably come up with a simultaneous game auto-host in a few weeks, if anybody wants it.

[This message has been edited by suicide_junkie (edited 19 September 2001).]
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  #13  
Old September 19th, 2001, 05:13 PM
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Default Re: Improtant fixes

Thanks Suicide_Junkie. I will give it a try tonight. I must have missed the original thread.
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