.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old July 29th, 2005, 12:38 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Random Number Generator

Quote:
Starmyth said:
Has the WinSPMBT random number generator been tested for flatness over time? My Heathkit H8 Basic software would not generate certain x, y random combinations. I was pretty amazed that after many hours of running, it had not filled every possible character position of the display. 25 x 80 I believe. An array test showed the same result. The last time I tested Microsoft Basic (5 I believe) it didn't exhibit this x, y issue and it was flat over time.
If the standard Microsoft (Intel?) random number generator has been tested, then yes, but not by us.

Assuming that the random function used by Borland C++ Builder uses that, of course.

If you have a "standard" test for the random function - it might be useful to run that to see what results one gets?

Cheers
Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.