Right now, the game has little to offer the players in the of a trade relationship other than a fixed % bonus rate.
What if while setting up the game, the player could specify items that can be traded? To get these items, once selected, the player would have to build the structures to produce them. Kind of like if you select Temporal Technology, you gain access to Temporal Technology Tree, and structures, the same would go for your trade item.
Things that could be made for trade would be, but not limited too:
Rare Gems
Black Matter
Space Rum
Slaves
Rare Oils
Cloths
Foods
Materials
Diamonds
Etc.
And with each of these items would need the structures to manufacture them:
Rare Gems, Gem Mines
Black matter, BLACK HOLE Core Miners,
Space Rum, distilleries
Rare Oils, Oil Extraction Facilities
Slaves, Slave Farms
Etc.
Each commodity would need a facility or structure or even component to produce it.
By specifying up to 5 + commodities to be manufactured for trade, a player could generate far more interesting benefits and profits in their games.
The player could say I am selling Space Rum at *5 Minerals per turn* and buying *Eee oil at 4 Organic per turn.*
This establishes a trade route between the Player and the Eee Race. You can trade up to say 5 items per trade partner, and you have a maximum commodities limit of X amount based upon your production ability. So you can never trade more than you have.
Not only would this give the game far more depth, but it would also give the players more buildings, structures, and components to build. Not only that, it would promote more role playing within the game.
Hell, you could even take order to produce ships, and sell them to whoever bought them.
What about a Galactic market? You make something, ships, commodities, minerals, etc, and sell them on the open galactic market. Either they are bought, or they are not.
The options for this idea are virtually endless, and most 4X games do not have them.
To make the game more appealing, these option, would be a great addition to MP, and even PBW. You establish stronger ties, and can sell off your older designed ships instead of mothballing em or scrapping em. Think of it, your producing Black Matter, and Black Matter is needed to build a new component or structure, so you can sell it to other players who want to build X component or structure.
The game would become more
Involved, and far more enjoyable.
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New Age Ship Yards
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf
[This message has been edited by Atrocities (edited 09 September 2001).]
[This message has been edited by Atrocities (edited 09 September 2001).]