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  #1  
Old September 9th, 2001, 06:07 AM
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Atrocities Atrocities is offline
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Default Discussion On How To Improve Politics

The one thing about SEIV that really drives me insane is the Politics. I don't know enough about AI editing to change or even consider changing things around.

What I would like to see are simple modificiation that highten the role playing aspect of the game.

Right now, you have but three choices for tone, and I wish that there more, and specific in design.

Example;
01) Humble (+ Points=X to offer)
02) Polite
03) Friendly
04) Direct
05) Indifferant
06) Urgent
07) Demanding
08) Angry
09) Hostile
10) Blood Thirsty

Each one would have a + or - effect upon the response that the AI would take. A Fiendly tone would yeild more results than an Angry tone. A Blood Thirsty Tone in regard to "Leave X system NOW" would be far more powerful than a Polite Tone to "Leave X system now."

Do you think this would work?



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Old September 9th, 2001, 09:07 AM

Magus38 Magus38 is offline
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Default Re: Discussion On How To Improve Politics

I could be totally wrong on this, but my understanding was that the tone you take in your communication with an AI empire was completely irrelevant to how that message was evaluated by the AI. I thought that the tone was only included to add flavour to human player/human player interaction.
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Old September 9th, 2001, 09:45 AM
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Default Re: Discussion On How To Improve Politics

You would be correct, and that is something that I would like see change. I think that a TONE can establish more specific results when dealing with other races.

An Additional option in the things that you can send or do with the AI that I would like to see would be:

Offer Bribe
Reject Bribe
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Old September 9th, 2001, 10:40 AM

Lemmy Lemmy is offline
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Default Re: Discussion On How To Improve Politics

you can bribe players by offering them trades, and then they could reject it.
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Old September 9th, 2001, 05:22 PM

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Default Re: Discussion On How To Improve Politics

quote:
Originally posted by Magus38:
I could be totally wrong on this, but my understanding was that the tone you take in your communication with an AI empire was completely irrelevant to how that message was evaluated by the AI. I thought that the tone was only included to add flavour to human player/human player interaction.


IIRC you can't see the tone of incoming Messages, so if it's not used with the AI, what would be the point?
It is used with the AI, check every AI_Politics files and you�ll find something like:
Score Percent For Demanding Tone := 80
Score Percent To Pleading Tone := 120

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Old September 9th, 2001, 05:24 PM

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Default Re: Discussion On How To Improve Politics

The trick is that some empires will responde better to deamands and others to pleas.
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Old September 10th, 2001, 01:05 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Discussion On How To Improve Politics

I think that just making the AI actually use all the options currently in the control files would be a huge improvement. It would be great to have the AI actually ask for help against an enemy or demand your surrender.

Next to that, I think the best thing would be to change treaties so they are not fixed in an ordered ranking but open. You should have a set of checkboxes in the treaty window and be able to check off which benefits you want to offer/request from the other empire. Maybe I want to share intelligence points but NOT trade with a nearby neighbor. You cannot do that under the current system. If I could check "Shared Intelligence points" in the treaty window and nothing else then I could do that...

[This message has been edited by Baron Munchausen (edited 10 September 2001).]
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Old September 10th, 2001, 01:25 AM
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Default Re: Discussion On How To Improve Politics

Yes, players, but not AI. AI would not know a bribe from a bend over and take it deal. :0
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