Ultra-quadrant mod and variations
I recently stumbled in a SEIV mod called Ultraquadrant (is it right? it�s in my other computer) that inside of every system created 9 "mini-systems" with a star and 8 planets each (pretty cramped system)...
I was thinking of a variation of this theme with 4 instead of 9 "mini-systems" for every system, and with less planets for each "mini-system", the adding of asteroids and storms, and so on...
since every system is a 13x13 grid, each mini-system would have a 5x5 size allowing space among the mini-systems and for the warppoints in the system borders...
As every mini-system will have 25 sectors i was thinking in a about 5 planets, 1 asteroid and 1 storm for each system, and about 2 in 5 planets would have moons.... all of this an average...
I have some ideas for other kinds of mini-systems... like dead mini-systems with only asteroids and maybe binary or even trinary mini-systems (would a storm mini-system be cool?)...
The main objective of this mod would be to increase the number of objects in a maxed quadrant (255 systems) so we could have bigger quadrants in a indirect way, and in a less cramped and variated way than the Ultraquadrant mod...
My main problem is: i�m too lazy to mod it and it would take forever to code a reasonable number of systemtypes to assure a certain randomness in every system...
This post is only an idea suggestion for modders out there... i will start modding it myself, but i probably would only finish it when SEVI is launched...
EDIT: lot of spelling errors...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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