.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 4th, 2005, 07:00 PM
troopie's Avatar

troopie troopie is offline
Sergeant
 
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
Thanks: 103
Thanked 86 Times in 56 Posts
troopie is on a distinguished road
Default Conventional cruise missiles

Has anyone had any success building conventional cruise missiles into the game? I'm redoing my Atlantean orbat, and would like to include a cruise missile in its air, submarine, land, and ship launched versions. It's off board, I know that, and conventional only, the game does not cover atomic, biological, or chemical weapons. Has anyone else done a successful cruise?

troopie
__________________
Pamwe Chete
Reply With Quote
  #2  
Old July 4th, 2005, 07:28 PM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: Conventional cruise missiles

Yup, done it in my UK OOB.

Only Bug was that after the strike, it won't self destruct and then returns to base, after droppign it's warhead. I did experiment with a Transport that drops a Crew 1 Ordance vehicle, that would explode on impact, then the Paratroop transport would crash as it wouldn't have enougth damage points left.

That didn't work as well as I'd have liked.
Reply With Quote
  #3  
Old July 4th, 2005, 08:47 PM

SCAJolly SCAJolly is offline
Corporal
 
Join Date: Jun 2005
Posts: 77
Thanks: 0
Thanked 0 Times in 0 Posts
SCAJolly is on a distinguished road
Default Re: Conventional cruise missiles

Perhaps one could use a kind of artillery with high precision? That wouldn't really offer the missile one'd like to see, but..
__________________
What would Cliff Richard do?
Reply With Quote
  #4  
Old July 4th, 2005, 11:54 PM
Darius359au's Avatar

Darius359au Darius359au is offline
Private
 
Join Date: Jun 2005
Location: Adelaide S.A
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Darius359au is on a distinguished road
Default Re: Conventional cruise missiles

Creating an ARTY unit is about the only way to do it , Ive done Tomahawks and Pershing's with conventinal warheads that way.

R
__________________
If it moves shoot it , If it doesn't move then poke it with a sharp stick till it moves , Then shoot it.
Reply With Quote
  #5  
Old July 5th, 2005, 06:55 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: Conventional cruise missiles

I don't know if that's what you've done, Pergite, but I waas thinking about a missile-armed offboard arty unit...
The only point being that you can't intercept these as you could have done with missiles being modelled as aircrafts.

Listy's technique works well (using strike bombers) but the missile tends to go on about its business and get shot AFTER having blown up the target...
Is there no way of raising the weapon damage so the plane would get damaged as well and crash? If you fit it with no armor, 1 durablility, 0 size and huge EW, it will need 1 damage point to get down, without being too easily targettable.

And what about using gliders instead of para transports? Won't the carried units take damage?
Reply With Quote
  #6  
Old July 5th, 2005, 07:45 AM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: Conventional cruise missiles

Good Idea Krap, Unfortanly the Missile won't be to accurate, but that might work better than any of the other idea's I've tried.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.