.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 26th, 2001, 07:28 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Cloaking and Ship Trainers

Now I could be wrong in this....but cloaked ships do NOT gain the bonus from ship training facilities (although the fleet bonus is still gained). I was noticing this on a planet that has both fleet and ship trainers, the fleets were getting the bonus, as were de-cloaked ships but cloaked ships were not.

Was just wondering if anyone else noticed this/can confirm this....is this a bug??
Or am I just buggy?

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #2  
Old August 26th, 2001, 08:40 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Cloaking and Ship Trainers

I can confirm this, but I am not sure if it is a bug or maybe the same idea as with cloaked SY ships ( the trainers should better see what they train ). I had a fleet- and a ship training facility, but IIRC the fleet bonus has not been increased also with a completely cloaked fleet, could it be that one ship of your fleet was decloaked ?
Reply With Quote
  #3  
Old August 26th, 2001, 08:50 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Cloaking and Ship Trainers

Nope, the whole fleet was cloaked and accrued a bonus, but the individual ships were not gaining a bonus. Also seems to be a 'bug' in sim-move, I de-cloaked the fleet to train, then added more ships to the fleet, the following turn the fleet still had the formerly cloaked ships cloaked and the newly added members not cloaked, so it followed the second order but forgot about the first.

and as an edit, a cloaked ship may not build, but it still can repair (check when you cloak a ship space yard, the symbol changes from the 'crane' to a 'wrench')..

[This message has been edited by Deathstalker (edited 26 August 2001).]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
  #4  
Old August 28th, 2001, 08:13 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Cloaking and Ship Trainers

I've also noticed that cloaked ships don't show up on the Retrofit screen.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #5  
Old August 28th, 2001, 03:57 PM

Askan Nightbringer Askan Nightbringer is offline
Corporal
 
Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
Askan Nightbringer is on a distinguished road
Default Re: Cloaking and Ship Trainers

I happened to have noticed that if a cloaked ship with stealth armour moves through one of those damaging warp point thingies, the armour may be destroyed but the ship is still cloaked.

The other thing too is that any partners you have can't see your cloaked ship...but I wonder if you had some sort of hypers optics or something would your partners then be able to see you ships if they were in a system with one of your hyper optics satellites (or something similiar)? Can the ship training facility see them as well?

Askan
__________________
It should never be forgotten that the people must have priority -- Ho Chi Minh
Reply With Quote
  #6  
Old August 28th, 2001, 05:00 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Cloaking and Ship Trainers

quote:
Originally posted by askan:
The other thing too is that any partners you have can't see your cloaked ship...but I wonder if you had some sort of hypers optics or something would your partners then be able to see you ships if they were in a system with one of your hyper optics satellites (or something similiar)?

Yeppers.

If fact, if a cloaked ship has sensors onboard, your partner can now see your cloaked ship with it's own sensors. Kind of goofy.

Geo

__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old August 28th, 2001, 05:05 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Cloaking and Ship Trainers

Another little thing about cloaking, if you have no supplies the cloak disappears, ie, cloaked miners (robominers) use 100 supplies/turn, when the supplies are gone the ship appears with 'no gas', makes for an inviting target
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.