Whether unusual warp points look "unusual" or not is up to the author. In FQM, for example, all WP images are available for the "unusual" type. There is a large chunk of them that has a dummy ability.
Hmm... it would seem that my last round of testing was flawed. The chances for abilities on "Unstable Warp Point" were not actually adding up to 1000. So, it is possible to get the "usual" type of warp point crowded out from appearing on random maps. All created warp points are of the usual type, devoid of abilities. Making them look like jump gates and not having any jump gates appear on random maps will definitely work properly now.
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And if there are only 2 switches, common or unusual warps, then all of the variety and color in warp images is probably just confusing. Too bad that we have so much variety with so little that can be assigned as differences
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Indeed. Hopefully SEV will be better in this regard.