.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 20th, 2005, 04:52 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default assassination not corrected

Hi,

I convinced myself that the infamous following feature:

"if you have a retreat order when being assassinated, you will still execute this order, even if it means that you are killed instantly, as you are not allowed to retreat in assassination attempt"

was modified a long time ago. I decided though to test it in the latest Version, as I have a crone pretender moving with a retreat order in a pbem.

...
and it is not corrected. An oversight I hope, as I dont think it must ask for much time to make the test in the code
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #2  
Old January 20th, 2005, 12:57 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: assassination not corrected

Crap!
__________________
www.illwinter.com
Reply With Quote
  #3  
Old January 20th, 2005, 04:17 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: assassination not corrected

holy crap!
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #4  
Old February 21st, 2005, 08:07 PM

silhouette silhouette is offline
Corporal
 
Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
silhouette is on a distinguished road
Default Re: assassination not corrected

Does this apply to non-scripted retreating as well? I had a Mystic retreat from an assasination he was winning (?) today, using 2.15, vs the plain ol' dude with poison daggers. Mystic (FAWSS) was not scripted, cast BodyEtherial, Quickness, and MindBurn, then retreated to oblivion after taking no damage. The assassin was at melee range and only 2-3 hp left after Burn.

Probably he has gone into hiding underground because he knows how I 'retrain' those who flee while representing my awesome presence on the field of combat. Coward.

Sill
Reply With Quote
  #5  
Old February 21st, 2005, 08:15 PM
BigDaddy's Avatar

BigDaddy BigDaddy is offline
Second Lieutenant
 
Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
BigDaddy is an unknown quantity at this point
Default Re: assassination not corrected

I've seen this many times. Its a huge pain for human pretenders.
Reply With Quote
  #6  
Old February 22nd, 2005, 09:03 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: assassination not corrected

AFAIK the issue never was addressed, so any kind of retreat, scripted or not, during an assassination results in death.
It's a real pita for assassins as well as targets
Reply With Quote
  #7  
Old February 22nd, 2005, 10:04 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: assassination not corrected

I think that retreat should just work as usual during assassination:

However, for an assassination, all troops should just be placed on switched sides (i.e. victim on the left). So if the victim wants to retreat, he can do so, but he must cross the whole battlefield in order to escape into safety...

If the assassin is too stupid to kill the poor victim over the entire distance, well, his own fault!

(Hmm, might still have a problem with fliers and mounted commanders, though...)
Reply With Quote
  #8  
Old February 22nd, 2005, 11:34 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: assassination not corrected

Quote:
PDF said:
It's a real pita for assassins as well as targets

ROFLMAO

Also, they are probably working on it now (or so I gather from that "Crap!" response =P).
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #9  
Old February 22nd, 2005, 03:10 PM

slimemold slimemold is offline
Private
 
Join Date: Sep 2004
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
slimemold is on a distinguished road
Default Re: assassination not corrected

Note that an Oceanic siren's attempt to Lure counts as an underwater assassination attempt if the enemy commander has water-breathing, and a scripted retreat is still "allowed". I lost 2 sirens in one turn this way.
Reply With Quote
  #10  
Old February 22nd, 2005, 04:09 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: assassination not corrected

Quote:
Chazar said:
I think that retreat should just work as usual during assassination:

However, for an assassination, all troops should just be placed on switched sides (i.e. victim on the left). So if the victim wants to retreat, he can do so, but he must cross the whole battlefield in order to escape into safety...

If the assassin is too stupid to kill the poor victim over the entire distance, well, his own fault!

(Hmm, might still have a problem with fliers and mounted commanders, though...)
That's a good idea IMO. For fliers, it makes sense they should be able to flee an assassin after one turn (meaning assassin should go first in that case), unless the assassin can fly too...

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.