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July 23rd, 2001, 08:57 PM
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Shrapnel Fanatic
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Submit ideas for the second SE4 scenario
OK, folks, if you want a scenario for SE4, speak up now.
I'm gonna be making the first scenario, but you can request your own personalized scenario for me to make.
My scenario will be a chess war.
Dark vs Light
Pawns: DS size warships, 8 each
Rooks: BaseShips, very heavily armored, not too much weaponry.
Knights: Ripper Beam Cruisers.
Bishops: Repair LCs
Queen: Powerful, fast attack Dreadnaught
King: Really slow Resource ship. (generates resources to pay off maintenance costs of the other ships)
Thus, if you lose your king, your empire will crumble due to maintenance.
Note: You will still have a few turns to strike back after your king is lost, but you are not likely to win when you lose a ship per turn.
Note2: The king will have some unique attribute, so your ship's strategies can include attacking it first. Thus, you can't win if you stack your entire army in one spot; the enemy will snipe out your king with an expendable force.
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July 25th, 2001, 02:32 PM
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Re: Submit ideas for the second SE4 scenario
Is it possible for all race to start with a few colony ships and some escorts? And in different systems?
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July 25th, 2001, 03:05 PM
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Shrapnel Fanatic
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Re: Submit ideas for the second SE4 scenario
Yep. Anything that a race could do themselves, given unlimited time alone is possible.
Some "cheats" are also possible, such as having one or two futuristic, unknown-racial-tech-using Dreadnaughts per race in a low-tech start game.
In your example, having a few colony ships & Escorts, you could also have an SE3 style "pick x tech levels to start with".
(You just have to request the specific tech levels before the scenario is created)
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[This message has been edited by suicide_junkie (edited 25 July 2001).]
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July 25th, 2001, 04:30 PM
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National Security Advisor
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Re: Submit ideas for the second SE4 scenario
SJ,
This is an excellent idea. If you get requests for multi player scenarios, you can host them on PBW. After you get the scenario set the way you want it simply upload that as the first turn on PBW and it will take it from there.
If you have any questions about setting up a game there, send me an email.
Geoschmo
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July 25th, 2001, 05:08 PM
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Re: Submit ideas for the second SE4 scenario
quote: After you get the scenario set the way you want it simply upload that as the first turn on PBW and it will take it from there.
Great! First, I'll find some time to look through the PBW FAQ before I bother you with questions.
I am currently expanding P&N v2.1 to support more scenario types, so I need some way-out-there ideas. I will then try to get P&N to support as many of them as I can.
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July 25th, 2001, 11:47 PM
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Re: Submit ideas for the second SE4 scenario
I've got some to start with:
-Multiple spaceyards on your homeworld! (completely doable in a scenario, but can't be rebuilt by the player once damaged)
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example. Give other, cheap designs nearly identical names, and your opponent would go nuts
-SE3 style starting techs.
-Low-tech Start with high-tech, damaged ships (eg. post-apocalyptic scenario)
As you can see, the options are not limited to what is normally legal in SE4! Throw in some crazy ideas, and maybe a hint about how you'd do it. (Hints not required)
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July 26th, 2001, 01:21 AM
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Re: Submit ideas for the second SE4 scenario
quote: Originally posted by suicide_junkie:
-Multiple spaceyards on your homeworld! (completely doable in a scenario, but can't be rebuilt by the player once damaged)
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example. Give other, cheap designs nearly identical names, and your opponent would go nuts
SJ, I'm just curious how you would do these two? Or is it a secret?
Geo
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July 26th, 2001, 02:01 AM
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Re: Submit ideas for the second SE4 scenario
Today, on how'd they do it?
-Multiple Space Yards on a homeworld.
and,
-Deceptively small ships; a destroyer (300Kt) with three MassiveMount WMGs, and 500 KT of armor, for example.
It is quite simple, really. I will just use a slightly different mod to build and design these things.
I will mod the space yard into a do-nothing facility, and build three of 'em on each homeworld.
I will mod all the components to be 0Kt in size. I can then add as many super components as I want to a ship design, and build some ships.
Then, when you run the game under P&N v2.1, you will find that those three dummy facilities are now considered spaceyards, and those components on the escort have blossomed to 1500Kt in size. But they've already been built, and SE4 can't complain!
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July 26th, 2001, 07:38 PM
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Re: Submit ideas for the second SE4 scenario
Yes, of course. This simplifies things greatly. It never occured to me to modify the data files while setting up the scenario. This will greatly reduce the amount of time needed to get things set up.
Thanks SJ.
Geoschmo
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