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January 14th, 2005, 01:27 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Some newbie questions from an always newbie pl
Quote:
quantum_mechani said:
Quote:
Arralen said:
10) Nope. Awe works in melee (range) only. As does fear.
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Actually, I recall something like every 5 levels of cause fear increases the area of effect.
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Every 5 levels of fear increases the difficulty of the morale roll by 1. The level of fear is the number of grid squares it affects.
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January 14th, 2005, 02:28 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Some newbie questions from an always newbie pl
Quote:
Graeme Dice said:
Quote:
quantum_mechani said:
Quote:
Arralen said:
10) Nope. Awe works in melee (range) only. As does fear.
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Actually, I recall something like every 5 levels of cause fear increases the area of effect.
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Every 5 levels of fear increases the difficulty of the morale roll by 1. The level of fear is the number of grid squares it affects.
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ah, thanks, I knew it was something like that
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January 14th, 2005, 09:10 PM
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Private
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Join Date: Sep 2004
Posts: 26
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Re: Some newbie questions from an always newbie pl
Here's another newbie question while we're at it:
Do capital provinces ever have magic sites beyond the race specific ones? E.g., if I cast AR on Abysia after I've captured is there a chance of there being anything apart from the Smoulder Cone?
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January 14th, 2005, 09:36 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
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Do not search a capital.
Capitals do not have magic sites in addition to those of the nation/theme. I believe the only troop available for other nations is the hydra hatching.
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January 14th, 2005, 10:09 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Do not search a capital.
Random events can cause certain non-hidden sites to appear, notably ore mines and, IIRC, some sort of money-granting alchemist's device, but I've not yet heard of a hidden site appearing. There won't be a hidden site there at the beginning of the game unless the map file specifically puts one there.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 15th, 2005, 12:44 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Do not search a capital.
Quote:
DeathDaemon said:
I believe the only troop available for other nations is the hydra hatching.
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The Keep of Dark Forest Ulm allows the production of Ghoul Guardians to foreign posessors. I think somone mentioned more national captial sites which allow troop production to foreigners, but I thought these were all considered to be bugs...
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January 16th, 2005, 09:03 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
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Re: Do not search a capital.
That is a bug.
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January 20th, 2005, 02:21 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Do not search a capital.
Since a few other fixed bugs resurfaced, I think i should also mention this:
A foreigner can still recruit ghoul guardians in V2.14, although the Version history says that this one had been corrected.
However, the game that I am referring to was started ith V2.12, so it might be fixed now.
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January 20th, 2005, 06:32 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
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Re: Do not search a capital.
After reading your first response about GGs, I immediately made a test game and confirmed that another nation can recruit them after taking ulm.
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January 20th, 2005, 07:15 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: Do not search a capital.
Thanks for testing! So the bug is still there, although it should have been fixed for Version > 2.14 according to the Version history
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