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View Poll Results: Choose one
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User interface improvement
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10 |
14.71% |
AI improvement
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10 |
14.71% |
tac engine (+script options, new RoE, ...)
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16 |
23.53% |
More contents (more spells, races, sites...)
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5 |
7.35% |
modding and game rules externalization
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4 |
5.88% |
New major rules (as the coming of the blessing effect in dom2)
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11 |
16.18% |
better graphics, sounds, bells and whistles
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0 |
0% |
utils, tools and reporting options for less micromanaging
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11 |
16.18% |
other
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1 |
1.47% |
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January 11th, 2005, 10:55 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: Dominions III main emphasize for you?
I'd like to see the stats of most items, troops and pretenders revisited to increase the proportion of that incredible diversity that actually gets used in competitive play.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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January 12th, 2005, 06:30 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: Dominions III main emphasize for you?
yes they can be seen as rather near from each other. But the devs will understand anyway.
we should get at least 100 votes to have the right idea of what is people 'main problem' with dom2, and what they expect from the 3.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 12th, 2005, 07:57 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
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Re: Dominions III main emphasize for you?
I havent voted yet, because I think I would prefer a more differentiated poll -- no offense, this is meant as constructive criticism. I like the categories, Pocus, but think they could be differentiated a wee bit more and I would prefer a poll which had 3 questions, each with the same categories, but had
- Question 1 = first choice of highest priority
- Question 2 = second choice of secondary priority
- Question 3 = third choice of tertiary priority
I dont want to be so snotty to just go ahead and do a poll like that since you have taken the trouble and time to do this one, which is a fine thing. Dunno, what do you think?
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January 12th, 2005, 08:53 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: Dominions III main emphasize for you?
yup why not, do it Tinkthank, I dont see any problems with that. And merge interface improvements with 'more reporting options, tools and utils' while you are at it.
Then once it is done, we can say this poll is deprecated, and head people toward the new one.
As I said, if there is not at the very least one hundred persons responding, then it wont be useful for Illwinter.
Keep it synthetic too, no point in doing yet another large wishlist
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 12th, 2005, 01:34 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: Dominions III main emphasize for you?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 16th, 2005, 07:03 AM
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Private
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Join Date: Mar 2004
Posts: 20
Thanks: 0
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Re: Dominions III main emphasize for you?
The system is really powerful and what I have looking for a lot of time. But as I would like to use it to portrait the battle in my Roleplaying campaign (or whatever set-up) I'd like to have a more easier way to modify (create/edit) the nation and the rules.
Though one thing too that need a great improvement is the siege engine. They are no siege machine, ladder to climb on the wall... The castle are a simple circular wall with tower that fire. Nothing inside too, Fortified cities should have some building inside I think. Of course that will be a bit difficult with the actual battle engine...
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Best Regards
Skanvak
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January 16th, 2005, 07:39 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Dominions III main emphasize for you?
Quote:
Skanvak said:Though one thing too that need a great improvement is the siege engine. They are no siege machine, ladder to climb on the wall... The castle are a simple circular wall with tower that fire. Nothing inside too, Fortified cities should have some building inside I think. Of course that will be a bit difficult with the actual battle engine...
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Don't know what battles replays you are watching, but I have seen buildings in fortified cities ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 16th, 2005, 08:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dominions III main emphasize for you?
There are no siege engines shown, but you should read the descriptions of Ulm's Siege Engineer and Arcoscephale Golden Era's Engineer (IIRC). They seem to indicate that siege engines are used, but are not shown as units.
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