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November 3rd, 2004, 08:23 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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All-uniques mod?
Here's an idea I had... what if you removed all the "ordinary" ruins from the game, as well as the racial techs, and add in a bunch of unique ruins techs (including the racial techs) with multiple researchable levels, so EVERY ruins you find will give you something unique that only your empire can use, and EVERY unique tech you have comes from a ruins world? Some unique techs (like the former racial techs) could even open up entire other tech trees to research! Would make those ruins a bit more contested, don't you think?
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November 3rd, 2004, 08:39 PM
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First Lieutenant
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Join Date: Apr 2002
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Re: All-uniques mod?
That's brilliant!
Get to work on it.
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November 3rd, 2004, 09:01 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: All-uniques mod?
That sounds a lot like the Junkyard Wars mod.
You have to go out and explore the ruins to bring home tech to use...
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November 3rd, 2004, 09:32 PM
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Sergeant
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Re: All-uniques mod?
If it hasnt been done before sounds like a great idea.
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November 4th, 2004, 01:01 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: All-uniques mod?
I like it.
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November 4th, 2004, 01:13 PM
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Major General
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Re: All-uniques mod?
Sounds pretty interesting indeed !
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November 4th, 2004, 09:23 PM
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Captain
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Join Date: Oct 2001
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Re: All-uniques mod?
Was my mod the birth place of that idea? Cool. I like it (shameless plug for my mod, I know)
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November 4th, 2004, 11:35 PM
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General
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Join Date: Apr 2001
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Re: All-uniques mod?
Yes, I actually was playing Dark Nova and looking at the Point Singularity Generator when I thought of making most of the tech tree into unique techs
(Did someone suggest this years ago but no one ever got around to implementing it???)
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