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  #1  
Old June 23rd, 2001, 11:53 PM

Dragonlord Dragonlord is offline
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Default Question about multiplayer

Hi all,

I just started my very first multiplayer game, on PBW. We are in turn 2. In turn one I constructed some explorers, who are now built. BUT, contrary to what I am used to, they start the turn with 0 movement points (out of 6) rather than starting with 6/6.

Is this normal?

It's annoying, because even assuming that if I give move orders now and they will be executed, one of my planets (with explorer) is close to a warp point, so after warping through the explorer would have some movement left. However I cannot use these movement points right now, I cannot tell the explorer to move further beyond the warp point because the system he is moving to is still unexplored.

Please advice...

[This message has been edited by Dragonlord (edited 23 June 2001).]
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  #2  
Old June 24th, 2001, 12:34 AM

LeTharg LeTharg is offline
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Default Re: Question about multiplayer

Sometimes newly constructed ships are supplied and sometimes they are not in simultaneous games.

My theory on the zero movement points is this: If construction takes the entire previous turn (all 30 days) then there isn't time to resupply the ship and you have to wait another turn to move it. If the ship completes early then there is time to resupply it.

But I haven't tested or verified it. Does anyone know for sure.
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  #3  
Old June 24th, 2001, 02:01 AM

Possum Possum is offline
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Default Re: Question about multiplayer

That zero movment points shown is an anomaly. Give them move orders, and they will move
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Old June 24th, 2001, 04:51 AM

Dragonlord Dragonlord is offline
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Default Re: Question about multiplayer

quote:
Originally posted by Possum:
That zero movment points shown is an anomaly. Give them move orders, and they will move


But am I supposed to see them move? They are not moving yet ! maybe they will carry out the orders I just gave them on the next turn, but wouldnt I loose a full turn's worth of movemet points for all my ships?
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  #5  
Old June 24th, 2001, 02:08 PM
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Lisif Deoral Lisif Deoral is offline
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Default Re: Question about multiplayer

quote:
Originally posted by Dragonlord:
But am I supposed to see them move? They are not moving yet ! maybe they will carry out the orders I just gave them on the next turn, but wouldnt I loose a full turn's worth of movemet points for all my ships?


No, you don't see them move. Next turn, you'll se them in their new position. There's an option (turn replay) which allows you to see what happened but sometimes it doesn't works (at least, some patches ago).

BTW, you can't give orders involving unknows systems. This means that you'll generally lose any MPs left after you warp in a new, unexplored warp hole.

Try to play some turns in a sim move game on your own (not multiplayer) before next turn. You'll learn how it works without risking to compromise your empire development in the multiplayer game.
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  #6  
Old June 25th, 2001, 09:36 AM
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dogscoff dogscoff is offline
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Default Re: Question about multiplayer

Yuo won't lose your surplus movemnt points eithr - you can use them next turn if you wish.

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  #7  
Old June 25th, 2001, 12:32 PM
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Jubala Jubala is offline
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Default Re: Question about multiplayer

quote:
Originally posted by dogscoff:
Yuo won't lose your surplus movemnt points eithr - you can use them next turn if you wish.



Eh, no. You can't. If you have a ship with 6 move and you only move it 4 squares on turn 1 you can only move it 6 squares on turn 2, not 8 as you would be able to if surplus movement (unused) was stored for later use. It's not so any moves not used is lost.
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Old June 25th, 2001, 02:30 PM
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Default Re: Question about multiplayer

Jubala, are you sure? I'm positive I have had ships take advantage of unused points in simultaneous games. I'll look into it later.

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  #9  
Old June 25th, 2001, 04:14 PM
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Default Re: Question about multiplayer

Yep, pretty damn sure.
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