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June 23rd, 2001, 11:53 PM
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Sergeant
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Question about multiplayer
Hi all,
I just started my very first multiplayer game, on PBW. We are in turn 2. In turn one I constructed some explorers, who are now built. BUT, contrary to what I am used to, they start the turn with 0 movement points (out of 6) rather than starting with 6/6.
Is this normal?
It's annoying, because even assuming that if I give move orders now and they will be executed, one of my planets (with explorer) is close to a warp point, so after warping through the explorer would have some movement left. However I cannot use these movement points right now, I cannot tell the explorer to move further beyond the warp point because the system he is moving to is still unexplored.
Please advice...
[This message has been edited by Dragonlord (edited 23 June 2001).]
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June 24th, 2001, 12:34 AM
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Corporal
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Re: Question about multiplayer
Sometimes newly constructed ships are supplied and sometimes they are not in simultaneous games.
My theory on the zero movement points is this: If construction takes the entire previous turn (all 30 days) then there isn't time to resupply the ship and you have to wait another turn to move it. If the ship completes early then there is time to resupply it.
But I haven't tested or verified it. Does anyone know for sure.
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June 24th, 2001, 02:01 AM
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First Lieutenant
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Re: Question about multiplayer
That zero movment points shown is an anomaly. Give them move orders, and they will move 
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June 24th, 2001, 04:51 AM
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Sergeant
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Re: Question about multiplayer
quote: Originally posted by Possum:
That zero movment points shown is an anomaly. Give them move orders, and they will move 
But am I supposed to see them move? They are not moving yet ! maybe they will carry out the orders I just gave them on the next turn, but wouldnt I loose a full turn's worth of movemet points for all my ships?
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June 24th, 2001, 02:08 PM
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Corporal
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Re: Question about multiplayer
quote: Originally posted by Dragonlord:
But am I supposed to see them move? They are not moving yet ! maybe they will carry out the orders I just gave them on the next turn, but wouldnt I loose a full turn's worth of movemet points for all my ships?
No, you don't see them move. Next turn, you'll se them in their new position. There's an option (turn replay) which allows you to see what happened but sometimes it doesn't works (at least, some patches ago).
BTW, you can't give orders involving unknows systems. This means that you'll generally lose any MPs left after you warp in a new, unexplored warp hole.
Try to play some turns in a sim move game on your own (not multiplayer) before next turn. You'll learn how it works without risking to compromise your empire development in the multiplayer game.
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June 25th, 2001, 09:36 AM
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General
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Re: Question about multiplayer
Yuo won't lose your surplus movemnt points eithr - you can use them next turn if you wish.
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June 25th, 2001, 12:32 PM
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Second Lieutenant
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Re: Question about multiplayer
quote: Originally posted by dogscoff:
Yuo won't lose your surplus movemnt points eithr - you can use them next turn if you wish.
Eh, no. You can't. If you have a ship with 6 move and you only move it 4 squares on turn 1 you can only move it 6 squares on turn 2, not 8 as you would be able to if surplus movement (unused) was stored for later use. It's not so any moves not used is lost.
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June 25th, 2001, 02:30 PM
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Re: Question about multiplayer
Jubala, are you sure? I'm positive I have had ships take advantage of unused points in simultaneous games. I'll look into it later.
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"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
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June 25th, 2001, 04:14 PM
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Second Lieutenant
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Re: Question about multiplayer
Yep, pretty damn sure.
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