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  #11  
Old September 15th, 2004, 12:21 PM

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Default Re: Game Crash

Hooo, mine is also dom16822, every time I play, and on 2 different comps with different OSes (one W98SE, one NT).
Looks like the RNG used is in fact a "CNG" - constant number generator !
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  #12  
Old September 15th, 2004, 12:39 PM
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Default Re: Game Crash

Maybe the clock stands still in Windows? I get different random numbers in Linux. Seems like I should take a look at it in Windows too.
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  #13  
Old September 15th, 2004, 01:19 PM

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Default Re: Game Crash

Quote:
Johan K said:
Maybe the clock stands still in Windows? I get different random numbers in Linux. Seems like I should take a look at it in Windows too.
That sounds like a good idea. I was doing some tests on magic duel (on a Windows box) and saw some surprising results, so I was beginning to wonder whether I was getting a truly random sample. With an s6 vs s7, I saw the s6 win only 2/20, which conflicts with what we've been told of the formula for magic duel. Here's where I posted the results:
post

I'd really like to know whether loading from saved files resets the seed in a way that'll generate true random samples, so I can know if my testing is valid, or not.
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  #14  
Old September 15th, 2004, 01:22 PM

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Default Re: Game Crash

Quote:
Johan K said:
Maybe the clock stands still in Windows? I get different random numbers in Linux. Seems like I should take a look at it in Windows too.
Oh, and btw, this may sound weird, but in the limited tests that I did, it wasn't as if the clock stood still, but rather that it moved in 10 minute chunks. I don't know if that's possible, but maybe if somehow the Last byte of the time value were right shifted, or something like that...

I know, sounds unlikely, but that would be consistent with the way the magic duel was behaving in my tests.
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