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June 15th, 2001, 10:11 AM
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missing featrures or RTFM?
1) victory condition
Why not have an "allied victory"? Isn't it one mayor point of alliances?
2) carriers in strategic combat with fighters on board -
look just as those with no fighters on board. Wouldn't it be nice to have some optical indication to tell them apart?
3) Mine fields
Usually I set them up to block a Warppoint. Thus arises the need to restock them. I'd love to tell one(or more) of my minelayers to "see if there are 20 mines or more - if not get some and lay them there".
4) way points or rather: destination
Can I set way points so that newly produced ships automatically go to that preset destination?
Thanks for any clarifications, hints, ...!!
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June 15th, 2001, 02:41 PM
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Re: missing featrures or RTFM?
Again, agreeing with Lemmy's post:
1: Set victory conditions to "entire galaxy at peace for 2 years" and "conditions only apply after 4 years" or something similar. That will allow allied victories.
2: I don't think that would be a good idea - disguising the number of fighters on your ship is a tactical advantage I wouldn't want to give up. Of coursee, if you have long rang scanners, you can fly past an enemy carrier and see what's on board. Which is fine.
3. Can't be don, but you're right, it would be a nice feature. I'd like to see all sorts of Boolean operators available for order stacking, allowing you to program ships and fleets ("IF enemy ship in system X THEN pursue/ attack UNTIL supplies<1000", "WHILE cargo < 90% WAIT">
4. Like Lemmy said, it's there somewhere.
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June 15th, 2001, 03:16 PM
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Re: missing featrures or RTFM?
Thanks!
quote: Originally posted by dogscoff:
Again, agreeing with Lemmy's post:
1: Set victory conditions to "entire galaxy at peace for 2 years" and "conditions only apply after 4 years" or something similar. That will allow allied victories.
I guess that's what I was looking for. BUT isn't "mega evil" and other AI settings avoiding this?? Will the AI -as an ultimate goal- not always try to kill me regardless of alliances?
quote:
2: I don't think that would be a good idea - disguising the number of fighters on your ship is a tactical advantage I wouldn't want to give up.
Sure. I was talking about a single player game.
quote:
3. Can't be don, but you're right, it would be a nice feature. I'd like to see all sorts of Boolean operators available for order stacking, allowing you to program ships and fleets ("IF enemy ship in system X THEN pursue/ attack UNTIL supplies<1000", "WHILE cargo < 90% WAIT">
You beat me to a good formulation of what I was looking for.
Thanks!
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June 15th, 2001, 03:28 PM
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Re: missing featrures or RTFM?
quote: 1: Set victory conditions to "entire galaxy at peace for 2 years" and "conditions only apply after 4 years" or something similar. That will allow allied victories.
I guess that's what I was looking for. BUT isn't "mega evil" and other AI settings avoiding this?? Will the AI -as an ultimate goal- not always try to kill me regardless of alliances?
MEE can also be turned off, or have its trigger levels adjusted. The values are in Settings.txt.
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June 15th, 2001, 06:11 PM
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Re: missing featrures or RTFM?
MEE only applies if you are much bigger than the second place player. If you and your allies share the galaxy, then MEE won't occur.
All you have to do is play the politics game, and get everybody you can to be friends. Any races who won't ally with you and your friends, you must defeat.
The "only applies after 4 years" is totally unnecesary, since a treaty of "none" does not count for an allied victory. For an allied victory, every race must have met every other surviving race, and have a treaty of trade or better.
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June 15th, 2001, 06:29 PM
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Re: missing featrures or RTFM?
quote: Originally posted by suicide_junkie:
For an allied victory, every race must have met every other surviving race, and have a treaty of trade or better.
Giving comm channels to the homebodies would speed things up a bit. You could try giving one at a time in exchange for resources/ tech/ ships/ planets. I never did it, so I do not know how much they are worth. BTW an upgrade treaty can be TRADED on your respond to message for 200/200/200k in resources....
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June 15th, 2001, 09:45 PM
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Re: missing featrures or RTFM?
I think a new victory condition called "Allied Victory" is needed. To achieve Allied Victory an alliance of players that have partnerships with each would have to have 66% of all score. That should mean their combined might can't be beaten by the other players. Or if a single player achieves 66% of all score he/she will win of course. The value 66% probably should be adjustable, lets say between 50% and 500% since it's quite easy to get alot of score but still be militarily weak.
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June 16th, 2001, 01:10 AM
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Re: missing featrures or RTFM?
1. you can change victory conditions at the beginning of a new game, not quick start, in one of the menus
2. right click to see datails about a ship, incluing cargo/fighter
3. can't be done
4. empire menu, select waypoints, create your waypoints here
go to you shipyard and assign a waypoint to it
( i think this is how it works, i tried it only once, so i maybe wrong, but it is possible )
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Q: When he went, had you gone and had she, if she wanted to and were able, for the time being excluding all the restraints on her not to go, gone also, would he have brought you, meaning you and she, with him to the station?
A: Objection. That question should be taken out and shot.
[This message has been edited by LemmyM (edited 15 June 2001).]
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June 17th, 2001, 06:16 PM
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Re: missing featrures or RTFM?
quote: Originally posted by LemmyM:
4. empire menu, select waypoints, create your waypoints here
go to you shipyard and assign a waypoint to it
( i think this is how it works, i tried it only once, so i maybe wrong, but it is possible )
Yeah, those are some mighty fine instructions there LemmyM.
You can set Automatic Moveto by doing the following:
1. Select Empire Status from the toolbar (the crown).
2. Click on the Waypoints button.
3. Select the waypoint in the upper left panel.
4. Click on the Set button.
5. Select any sector in any system to be the waypoint.
6. Select the shipyard construction queue that you want to set Automatic Moveto on.
7. Click on the Set Move To button.
8. Select the waypoint from the list.
Any ships constructed at that shipyard should be given a Move To order to the sector and system specified by the waypoint.
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June 18th, 2001, 10:29 AM
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Re: missing featrures or RTFM?
very good explanation!
Obviously I was missing points 6.-8.
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