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  #21  
Old August 23rd, 2004, 07:05 PM
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Default Re: OT: Anybody know how to do screenshots in Wing

Thanks.
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  #22  
Old August 30th, 2004, 06:53 PM
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Default Re: OT: Exports and textures

What's the best 3d export option for keeping detail in wings?

Oh, and can you use vertex color to help texture and if so, how?

I checked the wings site, but it didn't seem to be in the tutorials.
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  #23  
Old August 30th, 2004, 08:10 PM
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Default Re: OT: Exports and textures

What do you mean "for keeping detail"? Exporting a file shouldn't remove geometry; all you might lose is some textures and such.

If I'm not mistaken, vertex colors are basically just an alternate way of texturing your models and in Wings you can't have both vertex colors and UV textures on your models at the same time; you can convert between the two, however, though you will lose detail when you convert from UV to vertex colors as there are many more points on the UV plane than there are vertices in a typical model!
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  #24  
Old August 30th, 2004, 08:30 PM
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Default Re: OT: Exports and textures

Well, I remember converting one model to .3DS and loading it in wings and at least two of the vertecis seemed to have moved.

No unwrapping? I guess it's time to head into the wild world of texture generation. */me grabs a torch...
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  #25  
Old August 31st, 2004, 12:51 AM
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Default Re: OT: Exports and textures

What do you mean no unwrapping? Use AutoUV to unwrap your model...
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  #26  
Old August 31st, 2004, 01:04 AM
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Default Re: OT: Exports and textures

Uh...Where IS my brain these daze? Sucked down the toilet by prescription allergy meds is my excuse.
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  #27  
Old August 31st, 2004, 02:33 AM
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Default Re: OT: Exports and textures

Ok, I got around to the UVMapper(Was reading a ST vs. SW site) and I've almost got it figured out, except I can't seem to get it to unfold all the way around, I get top-down views and stuff like that. Is there any way to do that except more Groups? Because I've seen textures that wrapped, front to back, I think.

Ok, there's those auvchart colors...But still not automatic.

Ok, so their are some automappers. Don't work very well, though.

It obvoiusly doesn't work off of the Groups set in the main window. I sub-divided part of it and it changed nothing.
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  #28  
Old August 31st, 2004, 03:06 AM
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Default Re: OT: Exports and textures

Quote:
(Was reading a ST vs. SW site)
It's amazing how those things can suck you in....

BTW, who won?
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  #29  
Old August 31st, 2004, 03:10 AM
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Default Re: OT: Exports and textures

I'm not through it yet, very technical. The link is in the Char vs Char thread.

Did you know there's something on your head?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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