Re: Fever Fetish question
Well, it's not really much of an abuse: A scout, after all, costs $20, which is effectively negligible, and will survive for a goodly number of turns before needing replacement.
Death gems are far less insignificant, but save a lot of obnoxious micromanagement. Otherwise every turn, you'd have to serially number 50+ scouts, with their Last turn of inspection and number of hitpoints remaining.
Alternatively, the Fetish could also grant a very minor regeneration effect, so that the unit grows progressively more maimed, but stays alive so doesn't need inspection.
[ July 08, 2004, 01:56: Message edited by: Norfleet ]
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