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  #11  
Old June 25th, 2004, 01:20 AM

Leif_- Leif_- is offline
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Default Re: Underwater Nations!!!?

Quote:
Originally posted by djtool:
the only theme I think you could even do with ryleh is removing all recruitable units except for illithids and starchildren, [SNIP]
I don't know - it would be amusing to try and make a theme based on a Call of Cthuluh / Bunnies and Burrows crossover.
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  #12  
Old June 25th, 2004, 01:35 AM

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Default Re: Underwater Nations!!!?

Quote:
Originally posted by djtool:
the only theme I think you could even do with ryleh is removing all recruitable units except for illithids and starchildren, then provide either multiple voids or a void in every fortress you erect. Then maybe a unit or adjustment of the starchildren for the summons. Maybe make the summonig a little easier that theme.
Enh. The Void Summons are plenty easy for the base theme, if you set up appropriately. Your Dominion and your Luck scale seem to play a part in the outcome.

BTW, the False Dawn mod is really quite interesting, as an alternative to how standard Rlyeh operates.
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  #13  
Old June 25th, 2004, 01:55 AM
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Default Re: Underwater Nations!!!?

Quote:
Originally posted by Reverend Zombie:
quote:
Originally posted by Pirateiam:
Actually I have created my own type of crazy theme using Atlantis - Golum Cult (robots from the sea lol).
PIRATE robots, I hope! (Or is it Robot Pirates?)
LOL I like Robot Pirates, Pirate Robots sounds like pirates that have toy robots....hmmm now I am even more confused. Not only are they Robot Pirates but also they are Flying Robot Pirates!

The multi game we are in will be interesting since this is my first experiment with this. It will be fun having flying Crushers and Golems flying out of the back water provinces. This should allow me to strike anywhere on the map...well thats the theory anyway. lol
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  #14  
Old June 25th, 2004, 01:59 AM
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Default Re: Underwater Nations!!!?

How about Super Fighting Japanese Seizure Pirate Robots... OF DEATH!
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  #15  
Old June 25th, 2004, 02:19 AM
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Default Re: Underwater Nations!!!?

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Originally posted by Ed Kolis:
How about Super Fighting Japanese Seizure Pirate Robots... OF DEATH!
lol Having flashbacks of seeing my younger brother playing with Transformers I think he had one that changed from a Robot to a Tractor Trailer or something like that.
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  #16  
Old June 25th, 2004, 09:22 AM
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Default Re: Underwater Nations!!!?

Deleted by Zen

[ June 25, 2004, 13:44: Message edited by: Zen ]
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  #17  
Old June 25th, 2004, 10:53 AM
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Default Re: Underwater Nations!!!?

Quote:
Originally posted by UberPenguin:
...
Thanks for all of you posting crap that doesn't matter AT ALL. (Note AT ALL.) I guess perhaps forums are more for the use of ****ting your panties and making them available for all to see rather than asking questions, and having them answered.
I thought N�got Gick Fell answered your question early in the tread...

Nagot Gick Fell wrote:
Quote:
I guess it's due to the way themes were introduced in Dominions 2. In PPP, Utgard was the standard Jotunheim, and Ashen Empire was the standard Ermor. Since these are the only 2 old nations which had their base theme changed, Iron Woods and Broken Empire had to be designed from scratch and got distinctive names, while the other nation's standard themes were just 'imported' from PPP unchanged.
PPP (or Dom:PPP) is Dominions 1: Priests, Prophets and Pretenders. Besides being the standard, what are now called Utgard and Ashen Empire weren't only standard for those nations. There were no themes, and they were everything that nation had to offer. Personally, I think it is thematic and wish more nations had better name for the base theme than simple 'normal'.
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