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  #21  
Old June 18th, 2004, 03:48 PM
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Endoperez Endoperez is offline
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Default Re: Mercenary Idea

Situational alliance is one thing. Another in which you send your elite units and/or your best mages to work for another nation, so that they will both be stronger when you finally are ready to take on him and their weaknesses in magic are patched with booster items or the actual mage is totally different.

edited the end, added some words.

[ June 18, 2004, 14:50: Message edited by: Endoperez ]
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  #22  
Old June 18th, 2004, 03:51 PM
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Default Re: Mercenary Idea

Ive had MP Dom2 games where giving commanders to each other has been an important thing in the way the game went. And even some games where the selling of commanders to everyone in the game was a money-market for one player.

Ive also seen games where people mercenaried their armys.

So Im not sure what the mercenary thing suggested here is supposed to add. Renting your commanders/troops then getting them back doesnt seem to add to the game. It only seems to provide free transport, full control of your troops under the other player, and free transport back. And everyone seems to be pointing out the problems those things would cause
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  #23  
Old June 19th, 2004, 01:36 AM
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Default Re: Mercenary Idea

How diplomatic can rivals be? This is a game about GODS (well, almost) going around to kill all other beings strong enough to claim for godhood, and in what situation would they make an alliance? I haven't seen anyone give a reason that would be big enough to change this and allow alliances in the game.
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