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  #1  
Old May 12th, 2004, 09:39 AM

sube sube is offline
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Default Modding, sprites & mindbLast

I found this "funny" behaviour: I have a mod with some new units, each of them with a brand new sprite. These sprites seem OK in every situation: recruitment screen, unit view, army setup, battle, they look fine everywhere.

BUT, when these units are paralyzed (I see it usually when they are hit by the Illithid mind bLast), the black background that you have in the sprite shows up in the battle screen, it is not seen as transparent anymore.

Any explanation/suggestion on how to solve that?

Thanks!
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  #2  
Old May 12th, 2004, 10:13 AM
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Wauthan Wauthan is offline
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Default Re: Modding, sprites & mindbLast

Yer lucky. My sprites turned into the icon for "Water Site" and I had to restart to get them to run back to normal again. Not to mention the very strange graphic switching behavior when you add a lot of new graphics into a single mod.
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  #3  
Old May 12th, 2004, 03:41 PM
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Default Re: Modding, sprites & mindbLast

Sube, can you send your mod to me and I'll take a look at the black mindlbLast thing.
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Old May 13th, 2004, 09:52 AM

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Default Re: Modding, sprites & mindbLast

It happens also with the Knights of the Light mod, which is already uploaded in the mod section

Thanks!
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  #5  
Old May 13th, 2004, 11:37 AM
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Default Re: Modding, sprites & mindbLast

I got the same result. It will be fixed in the coming patch.

And while studing the Knight of Light mod I wanted to share this piece of wisdom. Put your sprites on a background that is 32x32, 64x32 or 64x64 pixels large. If you don't the sprite will become very fuzzy (blurred) when it is used in Dominions II.

[ May 13, 2004, 10:41: Message edited by: Johan K ]
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Old May 14th, 2004, 12:32 PM

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Default Re: Modding, sprites & mindbLast

Many thanks!

And thanks also for the information about sprite size - that's a very welcome tip...
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