.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old May 11th, 2004, 05:48 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Mutual attacks - where do they fight?

Quote:
Originally posted by Graeme Dice:
They _have_ responded, and confirmed that it works exactly as described in the manual.
So it's been officially denied, then? That more or less proves it, then.
Reply With Quote
  #22  
Old May 12th, 2004, 09:41 AM

Tris Tris is offline
Corporal
 
Join Date: Apr 2004
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
Tris is on a distinguished road
Default Re: Mutual attacks - where do they fight?

Quote:
That isn't what you are suggesting.
Yes it is!

I would see this in game as the big army being unable to form into march column without little bits being hit by hit and run attacks, supply columns being hit by raiders, so the main army must spend most of its time foraging, rather than marching, and must provide patrols to guard each foraging party, or have them go missing...

The net result of which is that it is difficult to move a strategically slow army when under constant attack from reasonably large and strategically fast armies.
Reply With Quote
  #23  
Old May 12th, 2004, 08:28 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Mutual attacks - where do they fight?

Er, but you can already do that by throwing small attacks - if it turns out that your attacks get resolved first, then the battle will take place at the enemy location, and the enemy won't move. Numbers are probably what tips the odds, so if you draft a mob of cheap militia or something and have it attack the enemy main force with Fire and Flee or something, and enough commanders to keep gathering the rabble and re-attacking, you have a good chance of delaying or temporarily stopping a superior enemy force.

Seems like the current mechanic allows this tactic, yet doesn't make it automatic, and favors the larger force. Sounds about right.

PvK
Reply With Quote
  #24  
Old May 12th, 2004, 08:34 PM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: Mutual attacks - where do they fight?

Actually, there's no guarantee the army will fail to move. I've had armies which get attacked, in their province of origin, crush the enemy, and then move to attack the target.
Reply With Quote
  #25  
Old May 13th, 2004, 07:38 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Mutual attacks - where do they fight?

But it does sometimes prevent movement even without taking serious losses, right?

Could the criteria be that if a squad routs or a leader is killed from a moving group, then the group stays put, or something?

PvK

[ May 13, 2004, 06:39: Message edited by: PvK ]
Reply With Quote
  #26  
Old May 13th, 2004, 03:07 PM

Tris Tris is offline
Corporal
 
Join Date: Apr 2004
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
Tris is on a distinguished road
Default Re: Mutual attacks - where do they fight?

If it does work to allow that then that's brilliant.

If you have to cause routs to prevent movement then that isn't so good.

Does anyone know how this actually works?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.