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  #31  
Old March 8th, 2004, 02:22 AM

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Default Re: buggy blade wind?

Quote:
Originally posted by Ctennyson:
I am still not sure what the precision on my mages means, either.

For example, if my mage has a precision of 30, and casts fireball, which I think is precision 4, is this a prec 34 fireball? I dont think so, but I dont understand why not. Well, I do, sorta, for game balance, but, I mean, is prec for bows only? Dunno.
Since I didn't see anyone answer this...

Precision matters for all ranged attacks - spells, bows, crossbows, throwing weapons, spit attacks, etc etc etc. Spells (or weapons, for that matter) that have a precision listed increase the caster's (weapon user's) precision by the listed value. If they value is negative, they decrease it by that much instead.
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  #32  
Old March 8th, 2004, 11:41 AM

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Default Re: buggy blade wind?

Quote:
Originally posted by SurvivalistMerc:
You don't have to be lucky enough to find enemy air mages...you can take air power on your pretender and have your pretender site search for air gems and craft eyes. Eyes only require 1 air.

For these nations, eyes of aiming are definitely worth the gems.
This confirms my opinion : Air magic is required for nations that don't use it, just because their magic are underpowered...
There's still a balance issue : in Dom1 Air magic was too powerful on its own, now it's somewhat less so, but the precision "issue" ruins Fire and Earth, so Air get back again through the window
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  #33  
Old March 8th, 2004, 11:53 AM

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Default Re: buggy blade wind?

Quote:
Originally posted by Pocus:
perhaps some of us should take the burden of putting up a mod which alters by some points nearly all non-area evocation spells?

I'm unsure I can take the gauntlet though...
Wouldn't it be easier to improve precision of Fire mages (Abysians & Marignon) ?
As long as noone has a detailed documentation of how Precision really works, it has to be a test&guess method, not very satisfactory
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  #34  
Old March 8th, 2004, 12:23 PM

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Default Re: buggy blade wind?

Quote:
Originally posted by PDF:
quote:
Originally posted by Pocus:
perhaps some of us should take the burden of putting up a mod which alters by some points nearly all non-area evocation spells?

I'm unsure I can take the gauntlet though...
Wouldn't it be easier to improve precision of Fire mages (Abysians & Marignon) ?
As long as noone has a detailed documentation of how Precision really works, it has to be a test&guess method, not very satisfactory

As we notice a significant increase in precision when you goes from 0 to 4 (for example) then I think that a general +2 for combat spells would be ok.

As for the question : tweaking spells or tweaking mages, I think its better to tweak spells : Because you would need to tweak every mages of all nations, including independants or found by site. Also it ask to tweak mages from new mods. Where as a spell tweak pack as a stand alone would be much easier to maintain, and activate/deactivate.
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  #35  
Old March 8th, 2004, 12:26 PM

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Default Re: buggy blade wind?

PDF if you are interested, we can make that a joint project. You make the mod file, and I make an executable that allows the modification of the precision boost. For example you would set the boost to +1 with the executable, and it would change to this value all #precision (or whatever) tag in the your file.

There is perhaps 50 spells to mod, the burden of the work is to identify all spells which use precision < 100
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  #36  
Old March 8th, 2004, 09:44 PM

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Default Re: buggy blade wind?

thats simple, just check all battle spells if they have a precision.
It was a suggestion, if you feel its too much of an hassle, then no worries.
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  #37  
Old March 9th, 2004, 02:04 AM

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Default Re: buggy blade wind?

Quote:
Originally posted by Pocus:
PDF if you are interested, we can make that a joint project. You make the mod file, and I make an executable that allows the modification of the precision boost. For example you would set the boost to +1 with the executable, and it would change to this value all #precision (or whatever) tag in the your file.

There is perhaps 50 spells to mod, the burden of the work is to identify all spells which use precision < 100
The JV is a good idea, but I could manage this more easily with just an Excel spreadsheet
Who's starting and making the spell list ? I'm sure you're more qualified for that than I am, you've played Abysia in 256,881 MP games already, I've just played Ulm once !
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