Re: Paralyze/Sleep Damage
NTJedi,
Sometimes the paralysis is only 2 rounds with mind bLasts. And that's if the MR roll is failed.
I think everything was attempted to be balanced by the devs prior to 2.08. R'lyeh wasn't a superpower in 2.06. Now, there are fewer attempts to penetrate MR due to the bug being fixed, PLUS limiting paralysis to 2-6 turns is going to be a significant change in combat effectiveness for these units.
I have to agree with Graeme Dice that the devs are going to need to look at these units again in terms of game balance. They may not necessarily decide to change anything, but the units at least need to be play-tested again with these changes since they cost 50 gps a pop.
Edited to properly reflect the length of paralysis as 2-6 turns rather than 2 turns.
[ March 06, 2004, 13:38: Message edited by: SurvivalistMerc ]
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