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May 9th, 2001, 06:41 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: v1.35 bug/feature (concerns fighters mostly)
quote: Originally posted by Q:
You are right. If you have the religious talisman and lots of fighters you will beat now everyone else due to this bug...
I knew there was a reason I always choose religious tech! ...but I was speaking from a counter-point / defense position for the 1% probability targeting fighters problem. Wouldn't a Talisman and a coupla' PPB III's do a number on those fighter Groups??? (and of course throw in a few PDC's for good measure...) Of course this strategy is useless for other tech's. I guess we'll have to wait for the next round of patches. I guess if the bonuses wouldn't stack, it should solve the prob.
As a side question(s), does anyone know if this applies to Sat Groups as well (and / or possibly ground units)??? ...and is this only a prob with ver 1.35????
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May 9th, 2001, 07:08 PM
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Colonel
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Join Date: Jan 2001
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Re: v1.35 bug/feature (concerns fighters mostly)
rdouglass I understood your statement. I meant if you use your ships as you described to kill the enemy fighters and use your own fighters in large Groups to kill the enemy ships/planets then you will defeat anybody who has not the talisman himself.
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May 9th, 2001, 08:54 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: v1.35 bug/feature (concerns fighters mostly)
New strategy!!!! I guess I'll have to research fighters earlier than I normally would - at least 'till they fix it.
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May 9th, 2001, 10:04 PM
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Corporal
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Join Date: Nov 2000
Location: Helsinki, Finland
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Re: v1.35 bug/feature (concerns fighters mostly)
I have reported these bugs/features to [email protected].
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May 9th, 2001, 10:39 PM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: v1.35 bug/feature (concerns fighters mostly)
Just remember... you can always RAM fighters , it always hits and is always lethal...
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May 10th, 2001, 01:45 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: v1.35 bug/feature (concerns fighters mostly)
Or, like I do, choose religious tech and use the Talisman. It ALWAYS hits with Direct Fire weapons. Then you're not really concerned with attack bonus, only defense....
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May 10th, 2001, 12:06 PM
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Colonel
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Re: v1.35 bug/feature (concerns fighters mostly)
quote: Originally posted by Trachmyr:
Just remember... you can always RAM fighters , it always hits and is always lethal...
Correct, but the AI never uses ramming (at least in my experience).
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May 10th, 2001, 12:29 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: v1.35 bug/feature (concerns fighters mostly)
My experiments with ramming in the simulator seem to show that you *can* get your ships to ram in strategic mod, but only if:
- Your ship has no weapons or tractor beams(you can have PDCs)
- You don't want to ram fighters or satellites.
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"Pinky, are you pondering what I'm pondering?"
"I think so, Brain, but if they called them sad meals, kids wouldn't buy them.
"
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May 10th, 2001, 09:14 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: v1.35 bug/feature (concerns fighters mostly)
quote: Originally posted by DirectorTsaarx:I don't think the bonus is anywhere near 550%...
quote: Orginally posted by HreDaak:I am quite sure of this. You can test this in simulator, just vary the fighter group sizes...
Sorry for the confusion - I was referring to the PDC, and the fact that the _PDC_ don't have a 550% bonus to hit; fortunately, you and Daynarr have explained how PDC can have a 70% chance to hit without resorting to a 550% "to hit" bonus (yeah, it's really "modifier to offense plus" or something, but hopefully you know what I mean here )
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